mainly cuz i don't know how to do that lol
Void Mage is literally the most broken class in existence, so I'll go with that.
Any weapon can have an "affinity" added to it, regardless of material. It's called an Augment, I think.
I'm sorry why are you advertising your wiki here?
I mean, if you have an elemental weapon, you get double damage against the opposite element. For example, if you had an equipment set specifically for going to the nether, a Water Affinity sword would be super useful, because it would deal double damage to fire mobs.
Opposite elements deal double damage to each other.
To clarify, if you have an elemental affinity, you take half damage from your own element, but double damage from the opposite element. So someone with a Fire Affinity takes half damage from fire, and double damage from water. For a Water Affinity, this is reversed - half damage from water, double damage from fire.
Sysop is admin. There is no "separate" admin permission. Sysop basically allows you to do everything besides promote other admins.
Since both systems are technically canon, we should have 2 class pages - one for 3-tier and one for 5-tier, just for reference.
Yeah, lets make it admin only.
What Q&A page are we talking about?
I'm not gone everyone, there's just not too much to do on the wiki. CK really hasn't given us much to update the wiki with, so there's just not much for me to do rn. When the next book comes out, trust me, i'll be WAY more active.
To clarify: Discord staff or Wiki staff?
*laughs in 1600 edits*
Just kidding, congrats on 450 edits!
Depends: what type of damage are we talking about? (melee, ranged, magic, etc.)
The opposites I mentioned are confirmed. Also, Plantslaying/Smite deal damage based on type of monster rather than affinity.
But like I said, we don't have any exact numbers. CK hasn't come out and said: "Endersteel armor gives X amount of armor." Most of the (non-vanilla) weapons/armor are made out of more than one material, which makes it impossible to make specific stats for a single material.
Elemental weaknesses/resistances are very simple. If a monster has an elemental affinity (say, Fire, for example), it will take half damage from its own element, and double damage from its opposite (in this case, Water.) This is the case for every element.
No, you don't understand. We know nothing. All we would have is, like, 3 materials with stats, and everything else would say unknown. It's a ton of extra work and there just isn't much of a point.
While this seems helpful, it would be almost impossible to do in practice, because:
1: We don't know the exact stats for most materials.
2: There are many different types of armor and weapons, so each material would have about 30 different stats.
3: Most advanced weapons/armor sets can be made from more than 1 material, and this would affect the stats, making it almost impossible to set exact damage for every weapon/armor set possible in the game.