Gaining Abilities[]
Players can earn Ability Points, which can be put into abilities to make them stronger, from leveling up, or using a special item to upgrade their ability ranks.
Librams or magical tomes can gift abilities if studied without facing the ability point requirement. These are one-time use items that disappear upon being used by one person.
Gaining abilities should not be mistaken as training abilities. A learned ability can easily fizzle without practice.
Using Abilities[]
Magical ability is shown if you have any MP(mana points) or Magic skill. Mana is the energy used for (mostly) all abilities, draining all at once or progressively. When an ability is used. Magic skill is how strong, effective, and talented you are at spells. Having high skill is not a substitute for practicing new abilities.
Abilities can fail or even backfire due to low skill and practice. This is called an ability fizzling. For example, a low combat skill may result in Dash failing or possibly backfiring, Dashing you to the wrong direction.
Ability List[]
Notes[]
Some of these may have been removed or renamed or edited since it was revealed outside of the books.
N/A=None
Blank=Unknown
Bolded numbers means the number multiplies with level.
Numbers in the description that aren't bolded are either a guess or whatever number was shown in the books because we don't know the level. Take those numbers with a grain of salt.
Name | Description | Attri./Affinity | Class Required | Notes |
---|---|---|---|---|
Air Bolt | This ability creates a green cylinder that will crash onto the target stunning and dealing damage. | Air | Powerful enough to be used by the military | |
Air Dash | This ability allows the user to move quickly through air in a short amount of time. This ability is instant and does not require any incantations or movement. This ability can be used whilst in mid-air with enough practice. | AGI / Air | Improved version of Dash that uses air mana | |
Ambush | Using this ability, next user attack is an automatic critical hit if the target is not aware of your presence. | |||
Analyze Monster | A passive ability that attempts to discern the hidden properties of any one monster. At higher levels, this can include fears, elemental weaknesses and even its inventory. At maximum level of V, it will show virtually all properties of the monster, including its Attributes, class chain and abilities, guilds/clans, if any, and factions. | |||
Analyze Trap | Attempts to see the finest details and properties of a container. If the user is trapped, attempts to identify the type of trap you are in. This is a highly prized ability for anyone seeking to clear dungeons. | |||
Artisan | Allows you to craft 3x3 patterns without using a crafting table. Uses 20% of your crafting skill. | INT | N/A | Max rank: 5 |
Aspect of the Spider | Allows the user to move up the side of ANY block as if it had a ladder attached. | AGI | Monster of the insect sub-type | |
Blade Frenzy | Increases attack speed by 500%. | STR | Samurai(possibly) | |
Chomp | Grabs the enemy within the user's mouth. | Kaiju | ||
Comet | After using the ability, the user, will be able to shoots a cube of light forward, which emits light and mildly damages any enemies hit by it. | |||
Creep | Makes the user move more quietly. When standing still, you are less likely to be noticed, to the point of near invisibility at level 10. | AGI, Shadow | Max Rank: 10 | |
Dash | Basic ability, it makes the user able to move 1+1 block at incredible speed. | AGI | N/A | Max rank: 10
Instant casting time |
Devour | Ability that make you able to bite the target. | Red Wyrm | ||
Death Glare | Deals incredible damage to the target. Can only be used on a target that is looking at the user. | Lurker | ||
Dual Wield | Enables use of wielding two weapons at once. While dual wielding, 10% of your combat skill will be used. | AGI | N/A | Max rank: 10 |
Eye of Woe | Reduces the durability of the target's items. Can only be used on a target that is looking at the user. | Lurker | ||
Familiar | Passive ability that provides you with a magical pet that will do your bidding. Higher ranks increase the pet's speed and damage. | DEV | N/A | Max rank: 10 |
Firecube | A fire spell that does great damage and has insane Blast Radius (damage and radius increases with level). | |||
Fire Affinity | Increases fire resistance. Gives complete resistance at level 10 | Most Nether Mobs | Max Rank: 10 | |
First Burst | Sets a trap where anyone who steps on it is set on fire. | |||
Frost Aura | Sets a trap where anyone who steps on it is given a slowing effect. | |||
Frost Block | Hits one target, dealing 2 damage (at ability level 1) and adds "chill debuff". | Frost Mage | Energy cost: 15 | |
Frost Shot | The next projectile you fire becomes imbued with magical frost, dealing 25% more damage and slowing the target by 25% for three seconds. | Ranged Classes | ||
Frost Web | Conjures a 5x5 web of magical frost. Any creature caught in this web is slowed by 80% while inside and for three seconds after leaving it. | Frost Mage | ||
Ghast Fireball | Allows the user to shoot a fireball. Higher levels increase the fireball's damage and speed and decreases energy cost. | Ghast | Energy Cost: 77-2 | |
Glitterdance | A Dash-type ability with a fast spin, dealing heavy damage to all nearby monsters within the path. This ability was originally bugged on the Aetheria server and would allow the user to travel through shallow walls of 1, 2, or 3 block thickness. Interestingly, this bug still persists within the world of Aetheria. | AGI
STR KAR |
Golden Ascendant | Max rank: 3 |
Grace of Elune | Grants a basic movement speed buff. | |||
Healing Tide | AOE? Healing effect. | |||
Heal Wounds | Disciple of Ao | |||
Hide | Gives user basic invisibility. | Rogue-Related Classes | ||
Higher Intelligence | Increases AI, allowing for more effective attacks and team strategies. Higher levels increase AI even more, to the point of boss-level AI at level 10. | Max Rank: 10 | ||
Identify | Allows the user to identify what stats, what material, what object, any traps, and any enchantments. It also tells the user the level or the item. | |||
Leap | Allows you to make a giant leap in the direction you're facing. Higher levels increase the distance you can leap. | AGI | ||
Light Block | Creates a block on intense white light, which can be walked through, and standing within it would be like standing in sunlight. A more powerful version called Concentrated Light Block produces a block twice the normal strength of sunlight. | Requires emeralds | ||
Locate | Locates nearby loot. Higher levels increase the search radius. | INT
DEV KAR |
||
Lockpick | The user attempts to pick the nearest lock. | INT
DEV KAR |
Thief | |
Magma Field | Creates a wall of lava in front of you. Any player who touches this wall will damage and be set on fire. | Fire | Nethermancer | |
Makeshift Muffin | Creates 2 cinnamuffins without needing aeon forge and a 750 crafting/cooking skill and only ingredients for bread. | Baker | Cooldown:
1 hour | |
Mindread | Allows the user to read the mind of the focused upon individual. | INT | Oracle | |
Obsidian Fur | Makes the user's fur extremely dense and tough, increasing their armor. In addition, all critical hits will deal 5% less damage. | Max rank: 10 | ||
Parry | Reduces damage taken while parrying or blocking with a weapon by 10% and has a 20% chance of stunning the attacker for 1 second. | STR
VIT AGI |
N/A | Max rank: 5 |
Pack Beast | Adds 1 additional slot to your inventory. | Max rank: 10 | ||
Pigman Frenzy | Increases your movement speed, sprinting speed, crouching speed, and swimming speed. At high levels, it also allows the user to ignore any and all slowing effects, from spells to soul sand. | Pigman | Max rank: 10 | |
Pilfer | Can attempt to steal an item (such as emeralds) from someone. | AGI
INT |
N/A | Max rank: 10 |
Reflect | Reflects an incoming spell. | Cooldown:
5 seconds | ||
Rend | Next attack reduces the target's armor by 5%. This debuff lasts 2 seconds. | AGI
INT |
Warrior
Swashbuckler Brigand Shinobi Duelist |
Max rank: 5 |
Revitalize | Removes any Exhaustion effects (possibly all debuffs?) | |||
Scout | Passive ability that allows you to notice hidden elements more easily. This includes secret doors, secret levers or buttons, hidden traps within floors, monsters hidden by stealth or invisibility, as well as monsters far in the distance. As with all abilities, the effectiveness goes up with rank. | INT | Infiltrator
Thief Hunter Woodsman, Master of the Hunt |
Max rank: 5 |
Search | Reveals things that may be of interest to the user. | |||
Shadow Block | Creates an illusion causing 1 block near you to look like any block. However, they can be walked through as easily as if it were air. | Energy cost:
batwing ? | ||
Shield Bash | Slams enemies with shield. Requires Shield. | |||
Smoke Bomb | Creates a cloud of smoke as a distraction, then turns the user invisible. | Rogue-Based Classes | ||
Soulshift | Allows you to merge and control a monster. If the monster is killed, you reappear nearby. | Nethermancer | ||
Spin Dash | Spins a distance. | |||
Spike Growth | Makes a block near you spiky, damaging any enemies who touch it. | |||
Tail Sweep | The user sweeps its tail across the ground, dealing damage to everyone hit. | Red Wyrm | ||
Telekinesis | Allows you to move blocks and objects with your mind. | INT | ||
Verdant Bloom | Makes nearby plants grow faster. When used on grass, it slightly slows mobs moving through it, similar to cobwebs. | |||
Void Crescent | Your next attack deals extra magical Ice damage and gives Frost for 1 second and Stun for 0.5 seconds. | |||
Windrush | When used on another player, they are given the Windrush buff, which increases movement speed and attack speed by 5%. (needs to be checked). | Enchanter | ||
Wizard Eye | Reveals enemies hidden by basic magical concealment. |
Ultimates[]
Name | Description | Attri./Affinity | Class Required | Notes |
---|---|---|---|---|
Blade of Retribution | Summons a divine blade that crashes down on the target, damaging and stunning the target. Both the damage and the stun depend on the damage the target dealt to the user within the last 30 seconds. If the target hasn't attacked the user within the last 30 seconds, this ability has no effect. | |||
Bladestorm | Instantly throws up to 25 daggers or shurikens from your hand. All weapons used for this ability are then destroyed. | Shinobi | ||
Boreal Blast | Summons a huge blizzard around the user, damaging any enemies caught in the blizzard and freezing them for 15 seconds. | Water | Frost Mage | |
Castigate | A rare ability that shoots a beam of light outward and highly damages any undead in its path. | Light | ||
Chainlink | Copies the last ability used within a 15 block radius | |||
Flame Breath | Creates a stream of fire to damage enemies. This ability grows weaker the longer it is used. | Fire | Red Wyrm | |
Ghost Ship | Summons the legendary pirate Blockbeard in his ghostly ship to rain down cannonballs on an entire area while yelling "Dead noobs tell no tales!" | Pirate | ||
Ice Party | Summons one frost mushroom man, two ice faeries and three ice slimes all with AoE frost spells/auras that dance/bounce around | Water | Frost Mage | |
Inverse Magic | Reverses the effects of the next spell you cast. | |||
Meteor Storm | You shoot a stream of meteors that do insane fire damage at the target. This spell lasts until deactivated, and continuously summons meteors and consumes energy from the user until deactivated. | Fire | Nethermancer | |
Overblade | You swing your sword over your head and slam it into the target, dealing 25 damage as seen in 8BW5. Normally Ignores the stoneskin buff but as shown in 8BW5 it has the tendency to fail and deal normal damage. | Beastmaster
Dragoon Cavalier Samurai Fighter Knight Lord Swashbuckler Duelist |
Cooldown:
3 uses per day | |
Quietus | Surrounds your weapon with red energy, then slams into the target. This attack's damage is porportional with the damage the target has taken. This ability can only be used on a target that is not facing you. | Thief
Swashbuckler |
||
Rage of Ao | A flying kick that launches the user forward for 10 blocks, unless an enemy is in the way. In that case, the first victim takes 20 damage and is sent sailing for 10 blocks. Any other entities that collide with the victim take an equal amount of damage. All damage dealt is treated as critical damage. | Cooldown:
20 mins Energy cost: 75 | ||
Sanctuary | Priest and all nearby party members teleport to nearest temple. May be cast in combat. Works even in anti teleport zones. | |||
Second Wind | Instantly recharges any non-ultimate ability of your choice that is on cooldown. | |||
Soul Torrent | Shoots a fiery mass of pink skulls at the target, dealing immense damage and reducing armor and STR attribute by half for 20 seconds. | |||
Wish | An ability that grants the user one wish. For the list of possible wishes, see Wish (item). However, without a Wish Token, casting Wish results in massive xp drain and fatique for days. | Loremaster, Wish Token | Energy cost (without token): XP | |
Wizinvis | Most powerful form of Invisibility. While this is active, you cannot be detected by any means. | Illusionist |
Rituals[]
Ritual abilities are used for massive effects. They require multiple wizards all channeling energy toward the spell, and for ingredients to be tossed in a precise order into a brazier, along with each wizard speaking an incantation repeatedly. They are extremely difficult to cast successfully, but their effects are powerful enough to be worth the effort...
Name | Requirements | Description |
---|---|---|
Rite of Awakening | Materials: Powder, Bat Wing, Mushroom | Awakens all monsters within 2,000 blocks and makes them hostile. |