This is an page includes a large amount of upcoming content. Information on this page may be modified at any time. |
The attributes and affinities for the abilities can be found here. This is a list of all abilities currently in Aetheria. Feel free to add more abilities if you find them.
There are two types of abilities:
Physical - known as 'techniques', more commonly 'moves' or 'skills'.
Magical - known as 'spells'.
There are six schools for physical abilities and six schools for magic. These were the official Schools as classified by magisters during ancient times, and are still in use today.
Each ability falls under at least one School, although there are, of course, hybrid powers that cannot be placed into any one category. And yet new abilities are often discovered by adventurers and scholars. By training within these Schools, one will find his or her corresponding Attributes to grow.
Players can earn Ability Points, which can be put into abilities to make them stronger, from leveling up, or using a special item to upgrade their ability ranks.
Abilities can fail or even backfire due to low skill and practice. For example, low combat skill may result in Dash failing or possibly backfiring, Dashing you to the wrong direction.
Notes
Some of these may have been removed or renamed or edited since it was revealed outside of the books.
N/A=None
Blank=Unknown
Bolded numbers means the number multiplies with level.
Numbers in the description that aren't bolded are either a guess or whatever number was shown in the books because we don't know the level. Take those numbers with a grain of salt.
Ability List
Name | Description | Attri./Affinity | Requirements
Requirement [Max Level Achievable] |
Notes | |
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Aimed Shot | If using this ability:
hitting enemies legs: slows them down; If hits in head: autocrit. If hits an arm: -combat skill. If hits lower body: bleed DoT. If the hit is in upper body: stun |
||||
Ambush | Using this ability, next user attack is an automatic critical hit if the target is not aware of your presence. | ||||
Analyze Monster | A passive ability that attempts to discern the hidden properties of any one monster. At higher levels, this can include fears, elemental weaknesses and even its inventory. At maximum level of V, it will show virtually all properties of the monster, including its Attributes, class chain and abilities, guilds/clans, if any, and factions. | INT | N/A | Max rank: 5 | |
Analyze Trap |
Attempts to see the finest details and properties of a container. If the user is trapped, attempts to identify the type of trap you are in. This is a highly prized ability for anyone seeking to clear dungeons. |
INT | Infiltrator
Engineer Gadgeteer |
Max rank: 5 | |
Animate Dead | It's quick to cast, is spammable, and doesn't use much mana, making any enemy spellcaster capable of casting it a high priority threat, as they can reanimate the rest over and over (theory is it's a "corrupted" spell using a type of ancient fire dwarf crystal, which can corrupt a spell/ability a person possesses and give it new effects). | Necromancer Lich | |||
Anvil Strike | The attack executed after the activation of the ability inflicts the following effects: Knockback for 1 block; Stun for 1 second; Weakness 5% for 1 second and +10% damage. It has an high energy cost and a slow cooldown. Requires a hammer for the use. | Knight
Cavalier Warrior Blackguard Rune Lord |
Max rank: 10 | ||
Artisan | Allows you to craft 3x3 patterns without using a crafting table. Uses 20% of your crafting skill. | INT | N/A | Max rank: 5 | |
Aspect of the Spider | Allows the user to move up the side of ANY block as if it had a ladder attached. | AGI | Monster of the insect sub-type | ||
Asphyxiation | This ability is a mass auto-kill spell: It creates a vacuum to suffocate beings with lungs (doesn't work on undead and other beings without lungs or the need to breathe) | ||||
Banish | This ability sends mobs back to their original dimension | Witch Hunter | |||
Battle Shout | The user make a loudly scream to draw monsters' attention. Higher levels increase the chance that this will work. | DEV
KAR |
Warrior
Blackguard Rune Lord |
Max rank: 10 | |
Blade Waltz | The user makes a mini dash, slow, short distance, can be used up to 8 times and each subsequent dash can only change angle slightly so all 8 dashes complete a kind of circle | Bladedancer | |||
Blindside | Your next melee attack deals +3 damage. But only if your pet is directly behind the target. | DEV | Cavalier
Beastmaster Hunter |
Max rank: 5 | |
Blink | You gain the ability to teleport (Like endermen) | Astral Mage | |||
Block | A passive ability which allows you to block using weapons (that normally can't be used to block like swords). This ability is name only | Warrior | |||
Cake Bomb | A cake that explodes, leaving sticky and enchanted frosting that slows monsters like cobwebs except 90% slower. | INT
DEV KAR |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 10 | |
Caustic Form | Melee attacks against the user return 25% of the damage dealt as acid damage, and the weapon suffers a high amount of durability loss, depending on the material. All melee damage to the user results in a 500% normal durability damage. | Crypt Slime | |||
Celerity | This ability give an AoE movement speed buff | Astral Mage | |||
Charm | This ability make you able to charm the target. If charmed, the target will consider you a trusted ally and will do nearly anything you suggest that isn't obviously self-destructive | INT
DEV |
|||
Chug | Allows one to imbibe a drink almost instantaneously. | ||||
Clairvoyance | Allows the user to view nearby areas, such as the next dungeon room, as well as things that are normally invisible to others. | Oracle | |||
Chomp | Grabs the enemy within the user's mouth. | Kaiju | |||
Comet | After using the ability, the user, will be able to shoots a cube of light forward, which emits light and mildly damages any enemies hit by it. | ||||
Creep | Makes the user move more quietly. When standing still, you are less likely to be noticed, to the point of near invisibility at level 10. | AGI, Shadow | Max Rank: 10 | ||
Conk | After using the ability, the user will perform an attack that will increase the effect of the weapon's on-hit enchantments by 10%. This ability can be used only on a staff, a rod, a wand or a stick. Visual effects: The weapon will glow a bright violet. | STR
INT |
Wizard | Max rank: 10 | |
Consume | This ability allows one to eat any food item with incredible speed, crumbs flying . . . exactly like heroes once ate in a game from ages past. Considered by many adventurers to be near worthless | ||||
Counterparry | The user, when activate the ability, will counteract 100% of the next incoming physical attack and returns with a free attack. | AGI
INT |
Swashbuckler 10
Shinobi 10 |
Max rank: 1 | |
Crescendo | The user will create a wave of sound that will stun all monsters within thirty blocks for two seconds. High energy cost and long cooldown. | KAR | Bard
Bladesinger |
Max rank: 5 | |
Culinary Strike | The user will perform a strike of such precision that it ignores 100% of the monster's armor. If the monster would drop any items used in crafting food, it drops three times that many instead. | AGI
INT |
Royal Aetherian Grand High Chef | Max rank: 10 | |
Cure Poison | This ability can cure debuffs like poison or wither (unexpected eh?) | Disciple of Ao | |||
Cyclone | The user will create a tornado in a straight line with AOE wind damage and stun | ||||
Dancing Animals | Creates a colorful animal that dances and sings in a very fast and high-pitched noise. Capable of distracting and may be used for children entertainment. | ||||
Dash | Basic ability, it makes the user able to move 1+1 block at incredible speed. | AGI | N/A | Max rank: 10
Instant casting time | |
Defensive Stance | After the activate of this ability, it will reduces all incoming damage by 5% for the next 3 seconds. | VIT | Warrior
Blackguard Rune Lord Knight Valkyrie, Shadow Knight |
Max rank: 10 | |
Devour | Ability that make you able to bite the target. | Red Wyrm | |||
Death Glare | Deals incredible damage to the target. Can only be used on a target that is looking at the user. | Lurker | |||
Dire Dirge | A song that will fill your enemies with magical fear. AOE Weakness. | KAR | Bard,
Sower of Temptation, Bladesinger |
Max rank: 10 | |
Disarm Trap | Attempts to disarm a trap from a treasure chest or container. This is a highly prized ability for anyone seeking to clear dungeons. The effectiveness of this ability goes up with higher ranks. | INT | Infiltrator
Engineer Gadgeteer |
Max rank: 5 | |
Dragon Jump | Jump 50+ blocks high and land on some monster for extra damage (varies with level). | Dragoon
(and probably other dragon related classes) |
|||
Dual Wield | Enables use of wielding two weapons at once. While dual wielding, 10% of your combat skill will be used. | AGI | N/A | Max rank: 10 | |
Elite Swag | All of your weapon's enchantments are increased by 3% per rank. | INT | Thief
Baker |
Max rank: 10 | |
Envenom | Temporarily enchants your weapons with Poison, which will last for the next several attacks. | INT | Brigand
Thief |
Max rank: 10 | |
Evasion | When activated, any use of Dash, Leap and other mobility moves, as long as they are power level three or less, have their cooldowns reduced to 1 second and mana costs halved. Lasts X seconds (based on Evasion’s power level). | Rogue | |||
Evaporate | Dries the surrounding air, removing all sources of water. Will also do intense damage or autokill any slimes/water beings in the area | Wind | |||
Evoker Fangs | Spawns a line (or circle, if enemies are very close to you) of Evoker Fangs. Higher levels increase the fangs' damage. | Evoker | |||
Eye of Woe | Reduces the durability of the target's items. Can only be used on a target that is looking at the user. | Lurker | |||
Faerie Fire | Sends a ghostly pink orb at a single target. Against undead and otherworldly beings, damage is doubled. Sends an additional orb for every two extra power levels (two orbs at power levels 3-4, three orbs at 5-6, four at 7-8 and five at 9-10) all of which rapidly strike the same target.
(Dual Element: This spell counts as both a Fire spell and an Air spell and may be cast using either type of mana. If Fire mana is spent, the target's spell resistance is reduced by a small amount. With Air mana, the orbs have increased velocity.) |
Fire, Air | Druid, Witch, Shaman, Bard [lore] | Casting Time: 2 seconds
Components: A pinch of dried moss or toadstool | |
Familiar | Passive ability that provides you with a magical pet that will do your bidding. Higher ranks increase the pet's speed and damage. | DEV | N/A | Max rank: 10 | |
Feint | Makes monsters ignore you more | ||||
Feral Ally | Provides you with an animal companion, either a wolf or an ocelot. It will follow your every command. Each rank thereafter increases its health and damage by 20%. | DEV | Hunter
Beastmaster Master of the Hunt |
Max rank: 15 | |
Firecube | A fire spell that does great damage and has insane Blast Radius (damage and radius increases with level) | ||||
Fire Affinity | Increases fire resistance. Gives complete resistance at level 10 | Most Nether Mobs | Max Rank: 10 | ||
Fire Seed | Enchant one vegetable that can be thrown and explodes. depending on vegetable, effects vary. Potato = damage explosion + poison. carrot = damage + fire burn effect. Mushroom = damage + slow. etc | Druid? | |||
First Burst | Sets a trap where anyone who steps on it is set on fire | ||||
Flamestrike | Disciple of Ao | ||||
Flame Lance | Concentrated bolt of fire energy, pierces through up to 75% of any fire resistance the target may have. | ||||
Flame Lash | Whip made of fire. Very difficult to avoid if used correctly | ||||
Flash bomb | Throws a flash bomb that will blind any monsters within a 3 block radius. Requires a glass bottle and a pinch of gunpowder. | INT | Engineer
Gadgeteer |
Max rank: 10 | |
Flicker | Blink out of existence for 1-5 seconds. If there is a solid material occupying your space, you get a free blink out of it. | Astral Mage | |||
Forage | Attempts to search a nearby bush for any berries. Some berries may be extremely rare and used in powerful crafting recipes. Results are often random, such as when fishing, and depends upon biome. Higher levels increase the chance of getting rare berries. | DEV
INT KAR |
Woodsman
Pine Baron, Master of the Hunt |
Max rank: 5 | |
Frenzy | Increases movement speed by 300% for 10 seconds. | Crypt Slime | |||
Frost Aura | Sets a trap where anyone who steps on it is given a slowing effect | ||||
Frost Block | Hits one target, dealing 2 damage (at ability level 1) and adds "chill debuff". | Frost Mage | Energy cost: 15 | ||
Frost Shot | The next projectile you fire becomes imbued with magical frost, dealing 25% more damage and slowing the target by 25% for three seconds. | Ranged Classes | |||
Frost Web | Conjures a 5x5 web of magical frost. Any creature caught in this web is slowed by 80% while inside and for three seconds after leaving it. | Frost Mage | |||
Ghast
Fireball |
Allows the user to shoot a fireball. Higher levels increase the fireball's damage and speed and decreases energy cost. | Ghast | Energy Cost: 77-2 | ||
Giant Slayer | Each power level of this ability provides the Stalker with a +10% critical damage bonus to all large monsters, including most golems, dragons, slimes... and anything larger than 2 blocks tall. | AGI
INT |
Stalker,
Master of the Hunt |
Max rank: 10 | |
Giga's Crash | Grabs the target and turns them upside down. You then leap high into the air and return, slamming the target into the ground for high damage.
After the leap, you may let go of the target at any time. This ends the ability, although the target will take a small amount of falling damage. Weight limit—150 pounds + 20 pounds x STR + 500 pounds per rank of Gigas. |
Monk [1]
Master [Max] |
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Glitterdance | A Dash-type ability with a fast spin, dealing heavy damage to all nearby monsters within the path. This ability was originally bugged on the Aetheria server and would allow the user to travel through shallow walls of 1, 2, or 3 block thickness. Interestingly, this bug still persists within the world of Aetheria. | AGI
STR KAR |
Golden Ascendant | Max rank: 3 | |
Glyph of Healing | Places a glyph upon a block. Anyone standing on it will heal 1 point of damage per second. Lasts 10 seconds. | VIT
INT Earth |
Rune Lord | Max rank: 10 | |
Grace of Elune | Grants a basic movement speed buff. | ||||
Guard | Take damage for nearby ally. | Duelist | |||
Healing Tide | Healing effect | ||||
Health Food | Applies a temporary beneficial enchantment to any one food item. | INT | Baker,
Royal Aetherian Grand High Chef |
Max rank: 5 | |
Heal Wounds | Disciple of Ao | ||||
Heartstrings | A song that will persuade a monster to join your side. Bosses are immune. | KAR | Sower of Temptation | Max rank: 10 | |
Heat Metal | Makes target drop/remove metal items | ||||
Heroic Strike | Basic combat move. Next attack deals +20% normal damage. | STR | Knight
Warrior |
Max rank: 5 | |
Hide | Gives user basic invisibility. | Rogue-Related Classes | |||
Higher Intelligence | Increases AI, allowing for more effective attacks and team strategies. Higher levels increase AI even more, to the point of boss-level AI at level 10. | Max Rank: 10 | |||
Identify | Allows the user to identify what stats, what material, what object, any traps, and any enchantments. It also tells the user the level or the item. | ||||
Illusion | Creates an illusion of any one monster that’s so real it can deal damage and use all of its abilities at 50% strength. Max level of monster = 10 | Illusionist | Max rank: 10 | ||
In A Pinch | Allows the baker to craft food without all of the proper ingredients by substituting the ingredients for others. | INT
KAR |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 5 | |
Irresistible Delight | A poisoned roll coated with scents that attract most monsters. Anything who eats it will be stunned for 5 seconds. | INT
DEV |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 5 | |
Itching powder | Makes target drop/remove items. | ||||
It's A Delicacy! | Can turn normally inedible items such as spider eyes and dragon scales into decadent food items. The more powerful the original item, the stronger the new item. | INT
AGI |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 5 | |
Kick | A standard kick technique. Deals a moderate amount of damage and knocks the target back slightly. In addition, any concentrated efforts are disrupted. (If the target was casting a spell, they may not cast a new spell of the same element for 3 seconds.) | Warrior [1]
Rogue [3] Martial Artists (Monk, Master, and Ninja) [Max] |
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Leap | Allows you to make a giant leap in the direction you're facing. Higher levels increase the distance you can leap. | AGI | |||
Lightning Rush | The defining move of the Valkyrie. A long Dash-type move that deals +10% damage at the end. Spear only. | AGI
STR Light |
Valkyrie,
Sacred Avenger |
Max rank: 25 | |
Light Block | Creates a block on intense white light, which can be walked through, and standing within it would be like standing in sunlight. A more powerful version called Concentrated Light Block produces a block twice the normal strength of sunlight. | Requires emeralds | |||
Locate | Locates nearby loot. Higher levels increase the search radius. | INT
DEV KAR |
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Locksmith | The user attempts to pick the nearest lock. | INT
DEV KAR |
Thief | ||
Lullaby | A sleep-inducing song that will put a large group of monsters to sleep. AOE sleep. | KAR | Bard,
Sower of Temptation, Bladesinger |
Max rank: 10 | |
Lunge | Equivalent to Dash, except with a free attack at the end. Costs more energy and has a longer cooldown. | AGI
STR |
Swashbuckler
Brigand Shinobi |
Max rank: 10 | |
Magical Sapling | Plants a sapling of a special enchanted bush. The bush will yield berries that will heal upon being eaten or provide other beneficial effects. The number of berries provided and the amount they heal is based upon rank. | DEV | Woodsman
Pine Baron, Master of the Hunt |
Max rank: 10 | |
Magma Field | Creates a wall of lava in front of you. Any player who touches this wall will damage and be set on fire. | Fire | Nethermancer | ||
Makeshift Muffin | Creates 2 cinnamuffins without needing aeon forge and a 750 crafting/cooking skill and only ingredients for bread. | Baker | Cooldown:
1 hour | ||
Mindblank | Makes user resistant to mind-affecting spells like charm/sleep/mindread/psionic blast. | ||||
Mix | The defining ability of the Alchemist class. Allows the Alchemist to combine any two potions to create an entirely new item. Given the large number of potions, the number of possible combinations is in the hundreds. Some potions can only be made with this ability. | Alchemist | |||
Mortal Strike | The next attack will has a +10% chance of critting. In addition, the target will Bleed for 1 seconds, resulting in an additional 1 damage. | AGI
INT |
Warrior
Swashbuckler Brigand Hunter Stalker Thief Infiltrator Shinobi, Master of the Hunt |
Max rank: 10 | |
Obsidian Fur | Makes the user's fur extremely dense and tough, increasing their armor. In addition, all critical hits will deal 5% less damage. | Max rank: 10 | |||
Parry | Reduces damage taken while parrying or blocking with a weapon by 10% and has a 20% chance of stunning the attacker for 1 second. | STR
VIT AGI |
N/A | Max rank: 5 | |
Pack Beast | Adds 1 additional slot to your inventory. | Max rank: 10 | |||
Pigman Frenzy | Increases your movement speed, sprinting speed, crouching speed, and swimming speed. At high levels, it also allows the user to ignore any and all slowing effects, from spells to soul sand. | Pigman | Max rank: 10 | ||
Pilfer | Can attempt to steal an item (such as emeralds) from someone. | AGI
INT |
N/A | Max rank: 10 | |
Portal | Creates a portal to any coordinate of your choice within a 50,000 block radius (varies with level). | Astral Mage | Casting time:
10-30 mins | ||
Psionic Blast | AoE damage and may induce insanity. Does not require line of sight. | ||||
Pyrokinesis | AOE fire attack | Psionic | |||
Recharge | Capable of "recharging" spells in wands, but has expensive components.
|
||||
Reflect | Reflect an incoming spell | Cooldown:
5 seconds | |||
Rend | Next attack reduces the target's armor by 5%. This debuff lasts 2 seconds. | AGI
INT |
Warrior
Swashbuckler Brigand Shinobi Duelist |
Max rank: 5 | |
Rekindle | Purifies with fire. Since this ability converts debuffs into healing, the more debuffs, the more healing. It has a visual effect of green flames. | Disciple of Ao | |||
Reverie | Allows the user to contact a person who is currently sleeping and in a dreamstate. Creates illusionary room/chamber within in the dream (caster imagines). Can speak to the target as if they’re in the same room. Can also be used to give target good dreams (buffing target upon awakening) or nightmares (debuff) | ||||
Revitalize | Removes any Exhaustion effects (possibly all debuffs?) | ||||
Rewind | Reduces the remaining cooldown of one of your abilities. | Astral Mage | |||
Roiling Ooze | Any time physical damage is dealt to this monster, a piece of slime is detached which functions as a copy of the original monster, although smaller. Its HP is equal to the amount of damage received, as is the damage from its bite attack. | Crypt Slime | |||
Roll Over | Your pet will attempt to roll and trip a nearby monster. The monster will be helpless until it gets back up. | DEV
KAR |
Hunter
Beastmaster, Master of the Hunt |
Max rank: 10 | |
Rotten Roll | A roll so odorous that most monsters will move away as a creeper would from a cat. | INT
DEV |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 5 | |
Rune of Protection | Places a glyph upon your shield that increases your armor by 2. | VIT
INT Earth |
Rune Lord | Max rank: 10 | |
Rune of Warding | Places a glyph upon your shield that increases your fire resistance by 10%. | VIT
INT Earth |
Rune Lord | Max rank: 10 | |
Salve | Allows the Alchemist to enhance any one potion for a limited amount of time. | Alchemist | |||
Sap | The next attack will Stun the target for 3 seconds, if the target's back is turned. | AGI
STR |
Brigand | Max rank: 5 | |
Scout | Passive ability that allows you to notice hidden elements more easily. This includes secret doors, secret levers or buttons, hidden traps within floors, monsters hidden by stealth or invisibility, as well as monsters far in the distance. As with all abilities, the effectiveness goes up with rank. | INT | Infiltrator
Thief Hunter Woodsman, Master of the Hunt |
Max rank: 5 | |
Search | Reveals things that may be of interest to the user. | ||||
Secret Family Recipe | Sometimes just called "Secret Recipe." Used while crafting food. This ability will randomly enchant the food item with a beneficial effect. Not always useful, and sometimes harmful. | KAR
INT |
Baker,
Royal Aetherian Grand High Chef |
Max rank: 10 | |
Shadow Block | Creates an illusion causing 1 block near you to look like any block. However, they can be walked through as easily as if it were air. | Energy cost:
batwing ? | |||
Shadowbolt | Black bolt of negative energy hits one target. Travel through a brightly lit area reduces the shadow bolt's damage. Only Warlocks and Witches may advance past power level two.
Powercast: The bolt erupts in a torrent of darkness for one second per power level, blinding the target and dealing 50% extra damage. |
Shadow | Mage [2]
Warlock, Witch [Max} |
Casting Time: 3 seconds
Cooldown: None Components: None | |
Shadow Lark | Upon casting this spell, cast another.
A shadowy image of a bird will appear and land at a nearby area of your choosing. It is able to cast the second spell once and will do so once specific conditions are met (“when attacked”, “when monsters are nearby”, “when you hear a loud noise”, “when it begins to rain”, “when the sun comes up”, etc). (The power level of the stored spell may not exceed the power level of Shadow Lark.) (The bird understands more complex conditions the higher the power level. A base 2+1 words is the maximum length.) (Name is likely to change) |
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Shadow Puppet | Creates a ghostly zombie with 1 HP. Lasts until killed or another zombie is made. Cannot do damage but has “Battle Shout” which makes monsters attack it. | No cooldown | |||
Shield Bash | Slams enemies with shield. Requires Shield | ||||
Shiv | The next attack will weaken the target by 10% for 3 seconds. | AGI
STR |
Brigand | Max rank: 5 | |
Shorthand Oratory | When casting a spell, you may choose to take shortcuts in a spell's chant. Doing so reduces the spell's casting time, but also reduces the spell's overall effectiveness, and slightly increases the chance of the spell fizzling or backfiring. | ||||
Slow | AoE slow | Astral Mage | |||
Smite | Basic melee attack infused with divine power | ||||
Smoke Bomb | Creates a cloud of smoke as a distraction, then turns the user invisible. | Rogue-Based Classes | |||
Soothing Refrain | A beautiful and calming tune that will heal one ally. | KAR | Bard,
Sower of Temptation |
Max rank: 10 | |
Soulshift | Allows you to merge and control a monster. If the monster is killed, you reappear nearby. | Nethermancer | |||
Spawn Vex | Summons a Vex that is friendly to you and your allies. It acts as your pet for 30 seconds, then despawns. | Evoker | |||
Spin Dash | Spins a distance | ||||
Spike Growth | Makes a block near you spiky, damaging any enemies who touch it. | ||||
Starlight | Grants a minor regeneration buff for the next 8 hours. | ||||
Sticky Trap | Lays a trap made of cobwebs and soul sand. Anyone who steps on the block containing this trap will be slowed by 75% for 10 seconds. | INT | Engineer
Gadgeteer |
Max rank: 10 | |
Stormbringer | Next attack inflicts +2 extra lightning damage in the form of elemental fire. | STR
VIT Fire |
Warrior
Rune Lord Blackguard |
Max rank: 10 | |
Tail Sweep | The user sweeps its tail across the ground, dealing damage to everyone hit. | Red Wyrm | |||
Telekinesis | Allows you to move blocks and objects with your mind. | STR
INT |
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Teleport | Teleports a person of your choice (you can choose yourself) to a location within 100,000 blocks that you know the coordinates of. | Astral Mage | Casting time:
3 mins | ||
Timber | Massively damaging attack that deals +20% damage. Has a long charge time, alerting monsters beforehand. | STR
VIT |
Woodsman
Pine Baron |
Max rank: 20 | |
Track | Allows you to spot the tracts recently left behind by monsters | INT | Infiltrator
Hunter Woodsman Stalker, Master of the Hunt |
Max rank: 5 | |
Transmute | Allows the Alchemist to modify materials or change them completely. | Alchemist | |||
Trip Wire | Lays a tripwire made of heavy duty spider string to drastically slow anyone passing through. | INT | Engineer
Gadgeteer |
Max rank: 10 | |
Tumble | You fall over unpredictably, giving your opponent's next hit a chance of missing. (needs to be checked). | Duelist | |||
Twincast | Both casters need Twincast and both need to be nearby, and able to cast the same spell. Both spells are enhanced by 50%. | ||||
Unsummon | Sends a recently summoned person back to their original location. | Low casting time. Uncommon. | |||
Uplifting Melody | A rousing tune that will invigorate all party members and heal them. AOE healing, although not as strong as a single target heal. Can be useful in countering AOE damage spells. | KAR | Bard,
Sower of Temptation, Bladesinger |
Max rank: 10 | |
Verdant Bloom | Makes nearby plants grow faster. When used on grass, it slightly slows mobs moving through it, similar to cobwebs. | ||||
Vex | Burns a small amount of the target’s MP. Shadow Spell | Available to most mages. | |||
Void Crescent | Your next attack deals extra magical Ice damage and gives Frost for 1 second and Stun for 0.5 seconds. | ||||
Whimper | You cower pitifully, in the hopes that monsters will stop attacking you and go after a bigger threat. Higher Karma increases the chance that this will work. | KAR | Wizard
Priest Bard Baker Thief |
Max rank: 5 | |
Windrush | When used on another player, they are given the Windrush buff, which increases movement speed and attack speed by 5%. (needs to be checked) | Enchanter | |||
Wizard Eye | Reveals enemies hidden by basic magical concealment. | ||||
Zap | Puts down a trap that does lightning effect (stun, lightning damage?) on whoever walks over it. |
Ultimates
Name | Description | Attri. | Class Required | Notes |
---|---|---|---|---|
Acid Breath | AoE, high damage. Armor reduces damage from this. However, anyone hit takes 10x durability damage and 50% of this durability damage is permanent | Cooldown:
short | ||
Bladefury | A huge sword attack that does 2x damage and sends someone flying. | Cooldown:
short | ||
Blade of Retribution | Summons a divine blade that crashes down on the target, damaging and stunning the target. Both the damage and the stun depend on the damage the target dealt to the user within the last 30 seconds. If the target hasn't attacked the user within the last 30 seconds, this ability has no effect. | |||
Bladestorm | Instantly throws up to 25 daggers or shurikens from your hand. All weapons used for this ability are then destroyed. | Shinobi | ||
Boreal Blast | Summons a huge blizzard around the user, damaging any enemies caught in the blizzard and freezing them for 15 seconds. | Frost Mage | ||
Castigate | A rare ability that shoots a beam of light outward and highly damages any undead in its path. | |||
Chainlink | Copies the last ability used within a 15 block radius | |||
Flame Breath | Creates a stream of fire to damage enemies. This ability grows weaker the longer it is used. | Red Wyrm | ||
Frost Breath | Breathes frost, dealing damage and inflicting Chill. 100% chance of destroying potions. | |||
Ghost Ship | Summons the legendary pirate Blockbeard in his ghostly ship to rain down cannonballs on an entire area while yelling "Dead noobs tell no tales!" | Pirate | ||
Ice Party | Summons one frost mushroom man, two ice faeries and three ice slimes all with AoE frost spells/auras that dance/bounce around | Frost Mage | ||
Inverse Magic | Reverses the effects of the next spell you cast. | |||
Lightning Breath | High damage in straight line, melts small metallic items, gold items automatically destroyed unless protected. Stuns anyone damaged for 3 seconds | |||
Magic Screen | Increases the spell resistance of those standing within 10 blocks of the caster by 10+3/level. This resistance is twice as effective against breath attacks | |||
Meteor Storm | You shoot a stream of meteors that do insane fire damage at the target. This spell lasts until deactivated, and continuously summons meteors and consumes energy from the user until deactivated. | Nethermancer | ||
Overblade | You swing your sword over your head and slam it into the target, dealing 25 damage. | Beastmaster
Dragoon Cavalier Samurai Fighter Knight Lord Swashbuckler Duelist |
Cooldown:
3 uses per day | |
Permanency | Turns the duration of a spell effect or buff/debuff into infinity | |||
Quietus | Surrounds your weapon with red energy, then slams into the target. This attack's damage is porportional with the damage the target has taken. This ability can only be used on a target that is not facing you. | Thief
Swashbuckler |
||
Rage of Ao | A flying kick that launches the user forward for 10 blocks, unless an enemy is in the way. In that case, the first victim takes 20 damage and is sent sailing for 10 blocks. Any other entities that collide with the victim take an equal amount of damage. All damage dealt is treated as critical damage. | Cooldown:
20 mins Energy cost: 75 | ||
Resurgence | 2 modes: “Resurrect Party Member” and “Restore Level and Attribute Drains.” | |||
Safe Realm | Creates a door to a small extradimensional space. Becomes more furnished at higher levels. | Astral Mage | Casting time:
10 secs | |
Sanctuary | Priest and all nearby party members teleport to nearest temple. May be cast in combat. Works even in anti teleport zones. | |||
Second Wind | Instantly recharges any non-ultimate ability of your choice that is on cooldown. | |||
Shadow Magic | Cast any non-ultimate spell with 20+2% effectiveness | Illusionist, Warlock and Witch | ||
Soul Torrent | Shoots a fiery mass of pink skulls at the target, dealing immense damage and reducing armor and STR attribute by half for 20 seconds. | |||
Starlight | Increases armor and Combat skill for the next 5 hours. | |||
True Sight | Most powerful ability for detecting magical concealment | Oracle | ||
Undying Rage | While this ability is active, you cannot die. Any attack that would drop you to 0 health instead drops you to 1. | Berserker | ||
Wind Wall | Creates a wall of impenetrable wind that deflects all missile and breath weapons, including boulders, thrown blocks. Flying monsters that touch the wall are knocked back | Aeromancer (presumably)
Wind Rider (presumably) |
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Wish | An ability that grants the user one wish. For the list of possible wishes, see Wish (item). However, without a Wish Token, casting Wish results in massive xp drain and fatique for days. | Loremaster, Wish Token | Energy cost (without token): XP | |
Wizinvis | Most powerful form of Invisibility. While this is active, you cannot be detected by any means. | Illusionist |
Rituals
Ritual abilities are used for massive effects. They require multiple wizards all channeling energy toward the spell, and for ingredients to be tossed in a precise order into a brazier, along with each wizard speaking an incantation repeatedly. They are extremely difficult to cast successfully, but their effects are powerful enough to be worth the effort...
Name | Requirements | Description |
---|---|---|
Rite of Awakening | Materials: Powder, Bat Wing, Mushroom | Awakens all monsters within 2,000 blocks and makes them hostile. |
Languages
Name | Description | Attri. | Requirements | Notes |
---|---|---|---|---|
Ancient Tongue | The Language written in the book on a enchanting table, it is also the language of many monsters that roam the Overworld, and is the same as standard galactic alphabet. | |||
Common Tongue | The commonly spoken language in the Overworld. Monsters are capable of speaking Common, but they rarely do, as shown by the creeper from 8BW3. | |||
Dungeon Script | Used in dungeons to map out the layout of the trial. | |||
Elvish | Presumably the language of Elves | |||
Sylvan | The language of the Dusk Elves | |||
Enderscript | Presumably the language of the End. | |||
Netherian | Presumably the language of the Nether. | |||
Old Aetherian |
