Enchantments are a type of magical enhancement that can magically boost a variety of objects. They can be categorized into two main categories: minor enchantments and major enchantments.
Contents
Major Enchantments
Major Enchantments are much more permanent than minor enchantments and individuals generally do not have to worry about them, although they can fade over a very long period of time.
Name | Description | Obtaining |
---|---|---|
Flametongue | Medium Protection (multiplier), extra fire damage, damage over time | |
Frostbrand | Low Protection (multiplier), extra frost damage, -50% agility | |
Seraph | Low protection (multiplier), Large STR (addend), self-heal | |
Shock | The enchanted weapon will shock the enemy, causing mild pain and giving the target one or more Shock charges. With enough charges, the target will collapse, stunned for a length of time. Considered worthless for adventuring. | |
Vampire | High protection (multiplier), drains hp and mana upon hit |
Minor Enchantments
Minor Enchantments are effects that are temporary and need to be recharged. They are easier to obtain and generally weaker compared to Major Enchantments.
Name | Description | Obtaining |
---|---|---|
Bane | Inflicts the "Blight" status effect, which temporarily reduces all healing the target receives for. | |
Blast Protection | Protection against explosions | |
Brewmaster | Increases brewing skill | |
Brilliance | Has a chance of blinding the target for a brief moment with each strike. | |
Catscratch | Increaes the power level of any debuffs currently affecting the target. | |
Craftmaster | Increases crafting skill | |
Critical Strike | Increases damage when dealing critical hits, Amount depends on power level. | |
Endurance | Decreases the damage taken from critical hits. | |
Defender | Whenever you use the Parry or Guard ability, your armor is increased temporarily. | |
Distill | A flask enchantment that enhances the potion's strength | |
Empower | Strengthens melee abilities. | |
Farsight | Increases sight range. | |
Flameburst | Deals addditional on-hit fire damage with each strike | |
Frostbolt | Small chance of immobilizing target for a short amount of time. | |
Galeweave | Increaes the strength of any air spell casted. | |
Goodnight | Using this bed grants the user extra hearts when waking up the next morning. | |
Hopeweave | Increaes the strength of any blessings/buffs casted. | |
Lifesteal | Drains a small amount of health each strike which heals the wielder | |
Lightweave | Increaes the strength of any healing spells casted. | |
Marksman | Increaes the effectiveness of arrow-based ultimates. | |
Omnimancy | Increases effectiveness of ultimates | |
Negate | Temporarily prevent an opposing weapon's enchantments from functioning. | |
Nightweave | Increaes the effectiveness of any shadow spells casted | |
Adds an extra square in your inventory per level. | ||
Prosperity | Adds a small chance to get double of what your crafting. | |
Protection | Protects the wearer | |
Refill | A flask enchantment that transforms any spring water to a healing extract at sunrise. | |
Replenish | Increases mana regeneration. | |
Safeguard | Automatically activates a protective enchant. One use. Recharges every new full moon. | |
Sharpness | Increases damage | |
Stone | Small chance of turning target to stone | |
Stoneweave | Increases the strength of Earth spells. | |
Storm | Adds a chance of extra lightning damage. | |
Stormweave | Increases the effectiveness of lightning spells | |
Sunder | Ignores a large amount of the targets armor. | |
Surefooted | Decreases knockback | |
Volume | Functions as a normal flask, but can hold multiple doses of a potion. | |
Vorpal | Critical hits have a small chance of instantly reducing the target's health to 0. |
Blessings
Blessings are temporary enchantments placed on items through abilities or items.
Name | Description | Obtaining |
---|---|---|
Purifying Light | Increases damage dealt to undead by one per power level. | |
Shell | Object is immune to durability damage for as long as the blessing lasts. | |
Roots of Ao | Boots only. The wearer is immune to knockback for as long as the blessing lasts. | |
Deathgrip | Weapon only. Wielder cannot be disarmed for as long as the blessing lasts. | |
Silver Flame | Light source only. Light provides illumination for as long as the blessing lasts. All allies within the light regenerate health. | |
Wilting | Weapon only. Weapon inflicts one additional point of shadow elemental damage per power level for as long as the blessing lasts. |
Curses
A curse is created when an enchantment attempt fails. They can also be added on purpose for trolling purposes, but this is not common.
Name | Description | Obtaining |
---|---|---|
Burden | Decreases Attack and Movement speed. | |
Unblocking | Decreases the effectiveness of blocking. | |
Dullness | Decreases the weapon's damage. | |
Breaking | Increases Durability loss. | |
Vulnerability | Decreases the armors protective value. | |
Lifedrain | Slowly drains HP | |
Binding | Once an item with such enchantment is picked up, it cannot be unequipped without the use of a specific potion. | |
Mob Beacon | Alerts mobs around the wielder of their location | |
Tracking Gem | Reveals the user's exact location to whoever enchanted it. This enchantment is usually used to turn an item into a tracking device, then the item is given to an unsuspecting player. |
Block Enchantments
Block Enchantments are enchantments that gives a block a special property.
Name | Description | Obtaining |
---|---|---|
First Burst | Sets anyone who walks on the block on fire. | |
Frost Aura | Slows down anyone who walks on the block. | |
Reinforce | A protective spell that makes a city's blocks more resistant to explosions | Requires a diamond. |
Spite Growth | Causes a block to grow spikes on each side. | |
Zap | Hits anyone that walks on the block with lightning. |
Noob Enchantments
Noob enchants are powerful enchantments designed to help noobs, level 3 or below. They first appeared on Eeeb's first set of armor in Nether Kitten 6.
Name | Description | Obtaining |
---|---|---|
Protection of the Clueless | Critical hits from any opponent at least five levels above you are reduced by 50%. | |
Neophytian Rage | While wearing this item, your STR is doubled, but your combat skill is reduced to 0. | |
Noobic Fury | Whenever you attack an opponent who is at least five levels above you, you have a 10% chance of attacking two additional times. | |
Courageous Escape | When critically hit, your movement speed is increased by 100% for ten seconds. | |
Heroic Retreat | Your movement speed is increased by 20% when moving away from an enemy that is targeting you. |