Enchantments are a type of magical enhancement that can magically boost a variety of objects. They can be categorized into two main categories: minor enchantments and major enchantments.
Major Enchantments[]
Major Enchantments are much more permanent than minor enchantments and individuals generally do not have to worry about them, although they can fade over a very long period of time.
Name | Description | Obtaining |
---|---|---|
Flametongue | Medium Protection (multiplier), extra fire damage, damage over time | |
Frostbrand | Low Protection (multiplier), extra frost damage, -50% agility | |
Seraph | Low protection (multiplier), Large STR (addend), self-heal | |
Shock | The enchanted weapon will shock the enemy, causing mild pain and giving the target one or more Shock charges. With enough charges, the target will collapse, stunned for a length of time. Considered worthless for adventuring. | |
Vampire | High protection (multiplier), drains hp and mana upon hit |
Minor Enchantments[]
Name | Description | Compatible | Max Level |
---|---|---|---|
Bane | Inflicts the "Blight" status effect, which temporarily reduces all healing the target receives for. | Weapons | |
Brewmaster | Increases brewing skill | ||
Brilliance | Each strike has a 25% / LVL of Blinding the target for 1s | Melee | IV (Presumably) |
Catscratch | Increases the power level of any debuffs currently affecting the target by +1 / LVL | Weapons & Projectiles | |
Craftmaster | Increases crafting skill | ||
Critical Strike | Increases damage when dealing critical hits, Amount depends on power level. | Weapons | |
Defender | Whenever you use the Parry or Guard ability, your armor is increased temporarily. | Weapons | |
Distill | A flask enchantment that enhances the potion's strength by +5% / LVL. | Flask | |
Empower | Strengthens melee abilities by 10%/Level | Melee | X (Presumably) |
Farsight | Increases sight range. | Armor? Range? | |
Flameburst | Deals addditional on-hit fire damage with each strike (possibly DOT) | Melee | |
Frostbolt | Small chance of immobilizing target for a short amount of time. | Range (Crossbow, specifically, perhaps?) | |
Galeweave | Increases the strength of any air spell casted. | Staff | |
Goodnight | Using this bed grants the user extra hearts when waking up the next morning. | Bed | |
Haste | Increases your attack speed by 10% per level and mining speed by 20% per level (presumably) | Weapon? Armor? Accessories | III? |
Hopeweave | Increases the strength of any blessings/buffs casted. | Staff | |
Infinity | Makes the range weapon need only one arrow to fire infinitely. The arrows cannot be recollected. | Range | I |
Lifesteal | Drains a small amount of health each strike which heals the wielder | Weapon | |
Lightweave | Increaes the strength of any healing spells casted. | Staff | |
Magical Plus | An enchant that increases all aspects of a weapon or piece of armor by its level. For weapons, sharpness, durability, spell resistance, balance, accuracy, weight, etc. Armor—protection, weight, comfort, etc. | ||
Marksman | Increases the effectiveness of arrow-based ultimates. | Range | |
Omnimancy | Increases effectiveness of ultimates | ||
Negate | Temporarily prevent an opposing weapon's enchantments from functioning. | Weapon | |
Nightweave | Increases the effectiveness of any shadow spells casted | Staff | |
Adds an extra space in your inventory per level. | Cape | ||
Power | Makes projectile deal more damage | Range | V
(Most likely) |
Protection | Protects the wearer | Armor | IV (Presumably) |
Refill | Once per day, at sunrise, water from a natural source in the bottle is transformed to a healing potion, which heals 15 HP over 5s. | Flask | |
Replenish | Increases mana regeneration by +5% / LVL | Staff, possibly anything | |
Resilience | Decreases the damage from critical hits. | Armor | |
Safeguard | Automatically activates a protective enchant. One use. Recharges every new full moon. | Armor | |
Sharpness | Increases damage | Melee | |
Stone | Has a 1% / LVL of turning the target to stone, therefore killing the target. | Weapon | |
Stoneweave | Increases the strength of Earth spells. | Staff | |
Storm | Adds a chance of extra lightning damage by 3%/Level | Weapon | |
Stormweave | Increases the effectiveness of lightning spells | Staff | |
Sunder | Ignores target's armour by 10%/Level | Melee | X (Presumably) |
Surefooted | Decreases knockback | Armor | |
Swiftness | Increases movement speed | Armor | |
Volume | Holds 1*LVL extra doses of the same potion | Flask | |
Vorpal | Upon striking with a critical hit, has a 1%*LVL of killing the target. | Melee | |
Protection of the Clueless | Critical hits from any opponent at least five levels above you are reduced by 50%. | Armor | I |
Noobic Fury | Whenever you attack an opponent who is at least five levels above you, you have a 10% chance of attacking two additional times. | Armor | I |
Heroic Retreat | Your movement speed is increased by 10% when moving away from an enemy that is targeting you. | Armor | I |
Goblin Slayer | Your STR Attribute is increased by +15 when you fight Goblins, Kobolds, and other Goblinkind. | Armor | |
Wounding | Increases critical damage by 10%/Level | Melee |
Blessings[]
Blessings are temporary enchantments placed on items through abilities, spells or items.
Name | Description | Compatible | Max Level |
---|---|---|---|
Purifying Light | Increases damage dealt to undead by one per power level. | Weapon | |
Shell | Object is immune to durability damage for as long as the blessing lasts. | Items | I |
Roots of Ao | The wearer is immune to knockback for as long as the blessing lasts. | Boots | I |
Deathgrip | Wielder cannot be Disarmed for as long as the blessing lasts. | Weapon | I |
Silver Flame | Light provides illumination for as long as the blessing lasts. All allies within the light regenerate health. | Light Source?(lantern, torch, ect) | I |
Wilting | Weapon inflicts one additional point of shadow elemental damage per power level for as long as the blessing lasts. | Weapon |
Curses[]
A curse is created when an enchantment attempt fails. They can also be added on purpose for trolling purposes, but this is not common.
Name | Description | Opposite | Max Level |
---|---|---|---|
Burden | Decreases Attack and Movement speed. | Haste | |
Unblocking | Decreases the effectiveness of blocking. | Blocking? | V (100% reduction) |
Dullness | Decreases the weapon's damage. | Sharpness | |
Breaking | Multiplies Durability loss. | Unbreaking | |
Vulnerability | Decreases the armor's protective value. | Protection | |
Lifedrain | Slowly drains HP | Lifesteal | |
Binding | Once an item with such enchantment is picked up, it cannot be unequipped without the use of a specific potion, or until said item breaks. | None | |
Mob Beacon | Alerts mobs around the wielder of their location | None | |
Tracking Gem | Reveals the user's exact location to whoever enchanted it. This enchantment is usually used to turn an item into a tracking device, then the item is given to an unsuspecting player. | None |
Block Enchantments[]
Block Enchantments are enchantments that give a block a special property.
Name | Description | Max Level |
---|---|---|
First Burst | Sets anyone who walks on the block on fire. | |
Frost Aura | Slows down anyone who walks on the block. | |
Reinforce | A protective spell that makes a city’s blocks more resistant to explosions. Requires a diamond. | |
Spike Growth | Cause a block to grow spikes on each side. | |
Zap | Hits anyone that walks on the block with lightning. |
Auras[]
Auras are enchantments normally applied to objects. It has a radius of effect, unlike normal enchantments which enhance the object. It is first seen in Wimpy Villager 15, in the dungeon loot.
Name | Description | Max Level |
---|---|---|
Prosperity | Has a 1% / LVL chance of crafting double the item |