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Enchantments are a type of magical enhancement that can magically boost a variety of objects. They can be categorized into two main categories: minor enchantments and major enchantments.

Major Enchantments[]

Major Enchantments are much more permanent than minor enchantments and individuals generally do not have to worry about them, although they can fade over a very long period of time.

Name Description Obtaining
Flametongue Medium Protection (multiplier), extra fire damage, damage over time
Frostbrand Low Protection (multiplier), extra frost damage, -50% agility
Seraph Low protection (multiplier), Large STR (addend), self-heal
Shock The enchanted weapon will shock the enemy, causing mild pain and giving the target one or more Shock charges. With enough charges, the target will collapse, stunned for a length of time. Considered worthless for adventuring.
Vampire High protection (multiplier), drains hp and mana upon hit

Minor Enchantments[]

Minor Enchantments
Name Description Compatible Max Level
Bane Inflicts the "Blight" status effect, which temporarily reduces all healing the target receives for. Weapons
Brewmaster Increases brewing skill
Brilliance Each strike has a 25% / LVL of Blinding the target for 1s Melee IV (Presumably)
Catscratch Increases the power level of any debuffs currently affecting the target by +1 / LVL Weapons & Projectiles
Craftmaster Increases crafting skill
Critical Strike Increases damage when dealing critical hits, Amount depends on power level. Weapons
Defender Whenever you use the Parry or Guard ability, your armor is increased temporarily. Weapons
Distill A flask enchantment that enhances the potion's strength by +5% / LVL. Flask
Empower Strengthens melee abilities by 10%/Level Melee X (Presumably)
Farsight Increases sight range. Armor? Range?
Flameburst Deals addditional on-hit fire damage with each strike (possibly DOT) Melee
Frostbolt Small chance of immobilizing target for a short amount of time. Range (Crossbow, specifically, perhaps?)
Galeweave Increases the strength of any air spell casted. Staff
Goodnight Using this bed grants the user extra hearts when waking up the next morning. Bed
Haste Increases your attack speed by 10% per level and mining speed by 20% per level (presumably) Weapon? Armor? Accessories III?
Hopeweave Increases the strength of any blessings/buffs casted. Staff
Infinity Makes the range weapon need only one arrow to fire infinitely. The arrows cannot be recollected. Range I
Lifesteal Drains a small amount of health each strike which heals the wielder Weapon
Lightweave Increaes the strength of any healing spells casted. Staff
Magical Plus An enchant that increases all aspects of a weapon or piece of armor by its level. For weapons, sharpness, durability, spell resistance, balance, accuracy, weight, etc. Armor—protection, weight, comfort, etc.
Marksman Increases the effectiveness of arrow-based ultimates. Range
Omnimancy Increases effectiveness of ultimates
Negate Temporarily prevent an opposing weapon's enchantments from functioning. Weapon
Nightweave Increases the effectiveness of any shadow spells casted Staff
Pocket Adds an extra space in your inventory per level. Cape
Power Makes projectile deal more damage Range V

(Most likely)

Protection Protects the wearer Armor IV (Presumably)
Refill Once per day, at sunrise, water from a natural source in the bottle is transformed to a healing potion, which heals 15 HP over 5s. Flask
Replenish Increases mana regeneration by +5% / LVL Staff, possibly anything
Resilience Decreases the damage from critical hits. Armor
Safeguard Automatically activates a protective enchant. One use. Recharges every new full moon. Armor
Sharpness Increases damage Melee
Stone Has a 1% / LVL of turning the target to stone, therefore killing the target. Weapon
Stoneweave Increases the strength of Earth spells. Staff
Storm Adds a chance of extra lightning damage by 3%/Level Weapon
Stormweave Increases the effectiveness of lightning spells Staff
Sunder Ignores target's armour by 10%/Level Melee X (Presumably)
Surefooted Decreases knockback Armor
Swiftness Increases movement speed Armor
Volume Holds 1*LVL extra doses of the same potion Flask
Vorpal Upon striking with a critical hit, has a 1%*LVL of killing the target. Melee
Protection of the Clueless Critical hits from any opponent at least five levels above you are reduced by 50%. Armor I
Noobic Fury Whenever you attack an opponent who is at least five levels above you, you have a 10% chance of attacking two additional times. Armor I
Heroic Retreat Your movement speed is increased by 10% when moving away from an enemy that is targeting you. Armor I
Goblin Slayer Your STR Attribute is increased by +15 when you fight Goblins, Kobolds, and other Goblinkind. Armor
Wither Inflicts the Wither debuff, 1/Level, on target. Weapon
Wounding Increases critical damage by 10%/Level Melee

Blessings[]

Blessings are temporary enchantments placed on items through abilities, spells or items.

Name Description Compatible Max Level
Purifying Light Increases damage dealt to undead by one per power level. Weapon
Shell Object is immune to durability damage for as long as the blessing lasts. Items I
Roots of Ao The wearer is immune to knockback for as long as the blessing lasts. Boots I
Deathgrip Wielder cannot be Disarmed for as long as the blessing lasts. Weapon I
Silver Flame Light provides illumination for as long as the blessing lasts. All allies within the light regenerate health. Light Source?(lantern, torch, ect) I
Wilting Weapon inflicts one additional point of shadow elemental damage per power level for as long as the blessing lasts. Weapon

Curses[]

A curse is created when an enchantment attempt fails. They can also be added on purpose for trolling purposes, but this is not common.

Name Description Opposite Max Level
Burden Decreases Attack and Movement speed. Haste
Unblocking Decreases the effectiveness of blocking. Blocking? V (100% reduction)
Dullness Decreases the weapon's damage. Sharpness
Breaking Multiplies Durability loss. Unbreaking
Vulnerability Decreases the armor's protective value. Protection
Lifedrain Slowly drains HP Lifesteal
Binding Once an item with such enchantment is picked up, it cannot be unequipped without the use of a specific potion, or until said item breaks. None
Mob Beacon Alerts mobs around the wielder of their location None
Tracking Gem Reveals the user's exact location to whoever enchanted it. This enchantment is usually used to turn an item into a tracking device, then the item is given to an unsuspecting player. None

Block Enchantments[]

Block Enchantments are enchantments that give a block a special property.

Name Description Max Level
First Burst Sets anyone who walks on the block on fire.
Frost Aura Slows down anyone who walks on the block.
Reinforce A protective spell that makes a city’s blocks more resistant to explosions. Requires a diamond.
Spike Growth Cause a block to grow spikes on each side.
Zap Hits anyone that walks on the block with lightning.

Auras[]

Auras are enchantments normally applied to objects. It has a radius of effect, unlike normal enchantments which enhance the object. It is first seen in Wimpy Villager 15, in the dungeon loot.

Auras
Name Description Max Level
Prosperity Has a 1% / LVL chance of crafting double the item
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