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Herobrine

Herobrine threating the people below.

Herobrine, the Unseeing Wizard, is the leader of a vast army made up of different species of monsters, from the undead in all forms to treacherous villagers such as Urf.

Description

Herobrine was one of the major combatants in the First and Second Great Wars. He fought against the kingdoms of Aetheria and the Twelve Heroes in the First and Second Great War. The remnants of his devastation can be seen in the undead and other Monsters that plague Aetheria to this day. While he is powerful, he is not a god, and therefore Divine Law does not affect him.

Herobrine's motives are unknown, though some speculate it could be world domination or termination. One of his most notable appearances was when he appeared in one of Runt's dreams, where he claimed he was coming for him and his village.

He was defeated in both the Two Great Wars, at the cost of billions of lives and countless races, and when he was defeated in the Second Great War, he had a protective spell put on him which whisked his spirit into a "phylactery", otherwise known as a soul-crystal. The crystal was discovered by the Knights of Aetheria, who guarded the crystal. Herobrine's servants, scattered around Aetheria, came together and defeated the Knights of Aetheria, reviving Herobrine. His homeworld is Icerahn, the 14th dimension, otherwise known as Icehollow.

Powers

Herobrine was weakened from being revived, once level 255, but his power is still rivaled only by Notch. He is fast, strong and has the ability to fly. He has mostly spell abilities, including a lot of supportive stuff- buffs, gate-type abilities that allow a small army to travel far.

Dark Manipulation

Herobrine is able to create monsters for his own personal gain, namely the Undead and possibly Creepers. It had been said by Breeze and Brio that they had been locked in a dungeon and experimented on by Herobrine.

High Intellect Level

It can be presumed that the Eyeless One has a high level of Intellect, being able to Predict which outcome will lead to minimal losses for all his attacks. For example, he sent his weakest mobs to the "unimportant" towns and villages to have losses of maybe a few zombies and couple skeletons. His plans aren't foolproof, however, as time and time again he has underestimated the sheer drive of the seemingly underwhelming Villagetown.

Forces

Herobrine is able to utilize the power of mobs to his advantage, empowering them and commanding them. He is able to make monsters spawn at night. Villagetown is stated by Runt to merely be a testing ground. When the monsters are able to destroy Villagetown successfully, he will attack the larger villages to the west.

His main army may be more powerful than any that has been seen previously, with magically-enhanced monsters thought only to exist in legend, wielding weapons of terrifying power.

He is also in alliance with Enderstar (Nova), an exiled enderman who currently controls a great fraction of the Nether's forces. This means that Herobrine controls not only the Undead, but also the feared Nether Army.

Tactics

Herobrine, after coming back from being revived, no longer had his powerful monsters, so he had to use his regular mobs. A few months after he was revived, he trained these mobs, giving them more knowledge, forming strategies like spider ladder or witch bridge. The monsters are now expanding a forest by growing trees and training by fighting the small villages on the East to prepare to attack the villagers in the West.

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