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Monsters were created by [[Herobrine]] to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects. |
Monsters were created by [[Herobrine]] to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects. |
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− | ==== '''Bosses''' ==== |
+ | ==== '''Bosses and Mini-bosses''' ==== |
Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army. |
Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army. |
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Revision as of 12:19, 25 September 2020
Remember, this is alphabetical, like all the other new pages!
When Adding new monsters(or mobs), make the name column either Sub-Header 3 or header 4 (when using normal edit or classic editor, respectively). At the very least, make it ANY header. It's part of the format of this page. - AGhast1.
We had to delete News/Changelog - AGhast1
This is the new monster page, still in development. For the old one, go HERE:
I really pride this page on having lots of headers, making navigation easier! You'll see what I mean if you navigate using the "Contents Dropdown". - AGhast1.
General Info
Monsters were created by Herobrine to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects.
Bosses and Mini-bosses
Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army.
Types/Subtypes
Monsters are categorized by subtypes, which are categorized by types. For example, a Zombie would be the Reaminated subtype, which falls under the Undead type.
Dragon (Type)
Goblinoid (Type)
Humanoid (Type)
Giant (Type)
Undead (Type)
Undead are immune to drains of all kinds, heals, mind-affecting spells like sleep/charm.
Spirit (Subtype)
Reanimated (Subtype)
Beast (Type)
Plant (Type)
Insect (Type)
Columns
Name:
The name of the mob
a Subtype:
What set of monsters this belongs to. (Why is there an "a"? Making Grammarly happy) Affinities: Affinities. I don't know how to explain it otherwise...Whichever element they have an affinity to.
HP:
Health please don't end it with a suffix such as "20 HP". just a number like "20". Also, this is the standard health. it varies for most mobs.
Attack Method:
How it attacks. (Includes abilities). List major abilities here.
Description:
Description and other information
Monsters
General Monsters
Name |
Subtype |
Affinities |
HP |
Attack Method |
Description |
---|---|---|---|---|---|
Cake slime |
Depends on size, but around 5. |
Biting |
The "noobiest" monster to ever bounce the Overworld. | ||
Cave Spider |
16 |
Biting |
Smaller and gives poison | ||
Creeper |
20 |
Explosion |
A kamikaze pig. Likely made by builders rather than Herobrine. Has an extreme fear of cats/ocelots. | ||
Crypt slime |
Shadow, Acid. Weak against fire and light. |
100 |
Frenzy, Caustic form, Roiling ooze. |
A type of slime that, if hit with a melee weapon, will reduce armor points by 2.5 | |
Defiler |
depends on the level of the spell. |
Animate Corpse |
Can use the ability "Animate Corpse" to attack the player | ||
Drowned |
20 |
Melee or Tridents |
They can have a trident or fishing rod in their main hand, and a Nautilus Shell in their offhand. | ||
Enderman* |
Shadow? Weak against Water |
40 |
Melee Blink |
A mob native to the end can teleport, passive until provoked by either looking in their eyes or attacking them when provoked will start screaming, deals much higher dmg than zombies and skeletons. It is hinted that they may be on Notch's side. | |
Ghast |
Spirit |
Fire |
10 |
Fireballs |
A ghast is always sad about something, whether it is they have no friends, flowers, or what. Their tears occasionally crystalize and can be used in regeneration potions. They are quite rare now, hunted for their tears. |
Ghoul |
Melee |
If one is bitten by a ghoul, within an hour a black mark appears on the area of the bite. This turns into necrosis which spreads at a rate of 2 pixels an hour. The only cure is a Potion of Cleansing, which can remove almost any status effect or a spell crush potion, which can remove any status effect. | |||
Haunt |
Spirit |
Melee |
A small undead variant of ghast. They gain drain XP. | ||
Mummy |
Melee can use dash |
A mummy is a type of undead wrapped in bandages. Whoever it touches will get muffin rot, an ancient disease. After 1 hour of having the status effect, the affected person's skin will have the appearance of a poorly crafted muffin (poorly crafted muffins are lumpy), and every hour after that, all 6 attributes are lowered by one until cured or they die. | |||
Revenant |
Melee/Bite |
Also known as Vampire, basically, a zombie with blue skin. | |||
Shade |
Spirit |
Melee |
A form of a ghost that can inflict all kinds of horrible debuffs. So far, shades have been known to inflict the status effects: Stun, Slowness II, Weakness, Nausea V, Blindness, Mining Fatigue, Silence, Bad Luck VIII, and Curse of Icehollow on anyone they touch. | ||
Skeleton |
20 |
Ranged |
A skeleton is a species of undead that is made out of bones. They are usually skilled archers, pursuing their targets from a distance. The best way to kill a skeleton is to fight it in archery combat. | ||
Slime |
depends on the size |
Attempts to consume the target |
Larger, enhanced slimes can act as tanks. These are very efficient at killing those who are unprepared. | ||
Spider |
18 |
Biting |
A mob that can climb walls fit in a 1 tall by 2 wide holes. | ||
Wight |
TXP Drain |
A subspecies of zombies that drains exp from whoever they hit. They are also much more lifelike then regular zombies | |||
Wither Skeleton |
20 |
Melee/DoT |
Always spawns with a stone sword. They give the Wither status effect to whoever they hit. | ||
Zombie |
20 |
Melee |
A species of undead that spawns with a cyan shirt, and blue pants. May occasionally spawn with armor and weapons. Zombies are programmed to advance, destroying doors, and killing all that is inside. If a villager is killed by a zombie, it will become a zombie villager. Created and modified by Herobrine. They pose little threat on their own but usually attack in groups. | ||
Zombie Animal |
Melee |
Zombie animals are created when an animal dies from Nether Rot. These animals move more slowly than their living counterparts, but they are hostile. They always drop Rotten Flesh upon death, regardless of the original animal. They are also harder to kill | |||
Zombie Pigman |
20 |
Melee |
Always spawns with a golden sword. They ignore you until you attack them (then you get rushed by a mob of them). | ||
Zombie Villager |
20 |
Melee |
A subset of Zombie. These mobs spawn rarely instead of Zombies, or when a Villager is killed by a Zombie. They are able to be cured with a golden apple and a weakness potion. |
Passive Creatures
Name |
Subtype |
Affinities |
HP |
Attack Method |
Description |
---|---|---|---|---|---|
Bat |
2 |
N/A |
Can be tamed with spells. | ||
Blockbird |
N/A |
No special abilities. Blockbirds can, however, sing. It is unknown if they can be tamed. | |||
Cat/Ocelot |
10-20 |
Using their claws. |
Tameable | ||
Cow |
N/A |
Cow milk can remove most lower-level debuffs. It is said that today's cows are descended from a race of Enchanted Cows, whose milk could remove any negative effect. | |||
Pig |
N/A |
Can be killed for porkchop. If struck by lightning, will turn into a zombie pigman. | |||
Sheep |
8 |
N/A |
Can be sheared for wool, which is used for clothes and beds. | ||
Wolf* |
10-20 |
Bite |
Tameable. Attacks Sheep. | ||
Squid |
Water (Probably) |
Ink |
Can create a cloud of ink when harmed. Drops ink when killed. |
Boss Mobs**
Name |
Subtype |
Affinities |
HP |
Attack Method |
Description |
---|---|---|---|---|---|
Nethersoul |
fire, darkness, weak against ice, water. |
250+ |
Melee Punches |
A giant black zombie about 5 blocks tall, with red eyes. | |
Red Wyrm |
6000 |
Fire Breath, Tail Sweep, Devour |
A giant snake-like dragon with no feet, and have dragon wings on the back. | ||
Wither |
300 |
2 types of Exploding Skulls |
Mini-Bosses**
Name |
Subtype |
Affinities |
HP |
Attack Method |
Description |
---|---|---|---|---|---|
Skull Lord |
? |
It is uncertain, but based on the name it would be a good guess that he summons skeletons or perhaps shoots bows like a normal one? |
S and Pebble apparently defeated 1. There may be multiple. Is a quest monster. | ||
Mungo |
"Can easily survive a creeper‘s explosion after eating it" |
Swords, presumably |
Can easily survive a creeper‘s explosion after eating it, wields two enchanted golden swords. He lives somewhere in the Nether, and once a year, he comes to the overworld searching for villages to destroy. [How is this not a boss? - AGhast1] | ||
Urkk |
About Triple the HP of an Iron Golem as Runt said |
Big Fishing Rod/hook of death |
Throws Creepers like snowballs and can make it really hard to kite and he is 2 stories tall. |
Greater Beings**
Name |
Subtype |
Affinities |
HP |
Attack Method |
Description |
---|---|---|---|---|---|
Kaiju |
9500 |
Breath of Magical Frost, Kaiju Fire, Grab, Chomp/Devour, stomp |
*Neutral Mob **Table is Done