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Monsters were created by [[Herobrine]] to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects.
 
Monsters were created by [[Herobrine]] to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects.
   
==== '''Bosses''' ====
+
==== '''Bosses and Mini-bosses''' ====
 
Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army.
 
Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army.
   

Revision as of 12:19, 25 September 2020

Remember, this is alphabetical, like all the other new pages!

When Adding new monsters(or mobs), make the name column either Sub-Header 3 or header 4 (when using normal edit or classic editor, respectively). At the very least, make it ANY header. It's part of the format of this page. - AGhast1.

We had to delete News/Changelog - AGhast1

This is the new monster page, still in development. For the old one, go HERE:

I really pride this page on having lots of headers, making navigation easier! You'll see what I mean if you navigate using the "Contents Dropdown". - AGhast1.

General Info

Monsters were created by Herobrine to function as soldiers and by the Builders as a challenge. While each species/subspecies fall into several categories, they are only classified under one. Herobrine has also created several experimental species that are stronger than normal members of their species (excluding cake slimes). It is unknown how he achieved this (maybe by high leveled summoning and modification spells?). All monsters also have a level that indicates their strength. It is unknown what stats level affects.

Bosses and Mini-bosses

Bosses were created by the Builders as a final challenge in dungeons. Herobrine has also created several "Minibosses" for his army.

Types/Subtypes

Monsters are categorized by subtypes, which are categorized by types. For example, a Zombie would be the Reaminated subtype, which falls under the Undead type.

Dragon (Type)

Goblinoid (Type)

Humanoid (Type)

Giant (Type)

Undead (Type)

Undead are immune to drains of all kinds, heals, mind-affecting spells like sleep/charm.

Spirit (Subtype)

Reanimated (Subtype)

Beast (Type)

Plant (Type)

Insect (Type)

Columns

Name:

The name of the mob

a Subtype:

What set of monsters this belongs to. (Why is there an "a"? Making Grammarly happy) Affinities: Affinities. I don't know how to explain it otherwise...Whichever element they have an affinity to.

HP:

Health please don't end it with a suffix such as "20 HP". just a number like "20". Also, this is the standard health. it varies for most mobs.

Attack Method:

How it attacks. (Includes abilities). List major abilities here.

Description:

Description and other information

Monsters

General Monsters

Name

Subtype

Affinities

HP

Attack Method

Description

Cake slime

Depends on size, but around 5.

Biting

The "noobiest" monster to ever bounce the Overworld.

Cave Spider

16

Biting

Smaller and gives poison

Creeper

20

Explosion

A kamikaze pig. Likely made by builders rather than Herobrine. Has an extreme fear of cats/ocelots.

Crypt slime

Shadow, Acid. Weak against fire and light.

100

Frenzy, Caustic form, Roiling ooze.

A type of slime that, if hit with a melee weapon, will reduce armor points by 2.5

Defiler

depends on the level of the spell.

Animate Corpse

Can use the ability "Animate Corpse" to attack the player

Drowned

20

Melee or Tridents

They can have a trident or fishing rod in their main hand, and a Nautilus Shell in their offhand.

Enderman*

Shadow? Weak against Water

40

Melee

Blink

A mob native to the end can teleport, passive until provoked by either looking in their eyes or attacking them when provoked will start screaming, deals much higher dmg than zombies and skeletons. It is hinted that they may be on Notch's side.

Ghast

Spirit

Fire

10

Fireballs

A ghast is always sad about something, whether it is they have no friends, flowers, or what. Their tears occasionally crystalize and can be used in regeneration potions. They are quite rare now, hunted for their tears.

Ghoul

Melee

If one is bitten by a ghoul, within an hour a black mark appears on the area of the bite. This turns into necrosis which spreads at a rate of 2 pixels an hour. The only cure is a Potion of Cleansing, which can remove almost any status effect or a spell crush potion, which can remove any status effect.

Haunt

Spirit

Melee

A small undead variant of ghast. They gain drain XP.

Mummy

Melee can use dash

A mummy is a type of undead wrapped in bandages. Whoever it touches will get muffin rot, an ancient disease. After 1 hour of having the status effect, the affected person's skin will have the appearance of a poorly crafted muffin (poorly crafted muffins are lumpy), and every hour after that, all 6 attributes are lowered by one until cured or they die.

Revenant

Melee/Bite

Also known as Vampire, basically, a zombie with blue skin.

Shade

Spirit

Melee

A form of a ghost that can inflict all kinds of horrible debuffs. So far, shades have been known to inflict the status effects: Stun, Slowness II, Weakness, Nausea V, Blindness, Mining Fatigue, Silence, Bad Luck VIII, and Curse of Icehollow on anyone they touch.

Skeleton

20

Ranged

A skeleton is a species of undead that is made out of bones. They are usually skilled archers, pursuing their targets from a distance. The best way to kill a skeleton is to fight it in archery combat.

Slime

depends on the size

Attempts to consume the target

Larger, enhanced slimes can act as tanks. These are very efficient at killing those who are unprepared.

Spider

18

Biting

A mob that can climb walls fit in a 1 tall by 2 wide holes.

Wight

TXP Drain

A subspecies of zombies that drains exp from whoever they hit. They are also much more lifelike then regular zombies

Wither Skeleton

20

Melee/DoT

Always spawns with a stone sword. They give the Wither status effect to whoever they hit.

Zombie

20

Melee

A species of undead that spawns with a cyan shirt, and blue pants. May occasionally spawn with armor and weapons. Zombies are programmed to advance, destroying doors, and killing all that is inside. If a villager is killed by a zombie, it will become a zombie villager. Created and modified by Herobrine. They pose little threat on their own but usually attack in groups.

Zombie Animal

Melee

Zombie animals are created when an animal dies from Nether Rot. These animals move more slowly than their living counterparts, but they are hostile. They always drop Rotten Flesh upon death, regardless of the original animal. They are also harder to kill

Zombie Pigman

20

Melee

Always spawns with a golden sword. They ignore you until you attack them (then you get rushed by a mob of them).

Zombie Villager

20

Melee

A subset of Zombie. These mobs spawn rarely instead of Zombies, or when a Villager is killed by a Zombie. They are able to be cured with a golden apple and a weakness potion.

Passive Creatures

Name

Subtype

Affinities

HP

Attack Method

Description

Bat

2

N/A

Can be tamed with spells.

Blockbird

N/A

No special abilities. Blockbirds can, however, sing. It is unknown if they can be tamed.

Cat/Ocelot

10-20

Using their claws.

Tameable

Cow

N/A

Cow milk can remove most lower-level debuffs. It is said that today's cows are descended from a race of Enchanted Cows, whose milk could remove any negative effect.

Pig

N/A

Can be killed for porkchop. If struck by lightning, will turn into a zombie pigman.

Sheep

8

N/A

Can be sheared for wool, which is used for clothes and beds.

Wolf*

10-20

Bite

Tameable. Attacks Sheep.

Squid

Water (Probably)

Ink

Can create a cloud of ink when harmed. Drops ink when killed.

Boss Mobs**

Name

Subtype

Affinities

HP

Attack Method

Description

Nethersoul

fire, darkness,

weak against ice, water.

250+

Melee Punches

A giant black zombie about 5 blocks tall, with red eyes.

Red Wyrm

6000

Fire Breath, Tail Sweep, Devour

A giant snake-like dragon with no feet, and have dragon wings on the back.

Wither

300

2 types of Exploding Skulls

Mini-Bosses**

Name

Subtype

Affinities

HP

Attack Method

Description

Skull Lord

?

It is uncertain, but based on the name it would be a good guess that he summons skeletons or perhaps shoots bows like a normal one?

S and Pebble apparently defeated 1. There may be multiple. Is a quest monster.

Mungo

"Can easily survive a creeper‘s explosion after eating it"

Swords, presumably

Can easily survive a creeper‘s explosion after eating it, wields two enchanted golden swords. He lives somewhere in the Nether, and once a year, he comes to the overworld searching for villages to destroy. [How is this not a boss? - AGhast1]

Urkk

About Triple the HP of an Iron Golem as Runt said

Big Fishing Rod/hook of death

Throws Creepers like snowballs and can make it really hard to kite and he is 2 stories tall.

Greater Beings**

Name

Subtype

Affinities

HP

Attack Method

Description

Kaiju

9500

Breath of Magical Frost, Kaiju Fire,  Grab, Chomp/Devour, stomp

*Neutral Mob

**Table is Done