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If you want more specific data, see the advanced weapons page here.

Because the above page can cause a headache for some people (and some slow computers as well), this page is recommended. If you would like to contribute, please do so on this "classic" weapons page.

Weapons are used to deal damage to opponents. Melee weapons are used at close range, while others are ranged and can hit targets from far away. Some ranged weapons, like Bows and Crossbows, fire a projectile in order to deal damage. Others are thrown to strike targets. The ability Dual Wield allows the user to use two one-handed items at once, including weapons. Any weapon marked 2-handed cannot be used in sync with another item. Although it is possible to wield another 2-handed or one-handed weapon while already wielding a 2-handed weapon, the other item must be stowed before using a 2-handed item. However, any one-handed item can be used while holding another item, but if the other item is 2-handed, they cannot be used in sync.

Melee Weapons Ranged Weapons
Swords Sabres Bows Crossbows
Sword Shortsword Sword Sabres1 Sabres2 Sabres3 Bows1 Bows2 Bows3 Crossbows1 Crossbows2 Crossbows3
Swords4 Swords5 Swords6 Sabres4 Sabres5 Sabres6 Bows4 Bows5 Bows6 Crossbows4 Crossbows5 Crossbows6
Swords7 Swords8 Swords9 Sabres7 Sabres8 Sabres9 Bows7 Bows8 Bows9 Crossbows7 Crossbows8 Crossbows9
Swords10 Swords11 Swords12 Sabres10 Sabres11 Sabres12 Bows10 Bows11 Bows12 Crossbows10 Crossbows11 Crossbows12
Polearms Axes/Hammers Cannons Throwables
Polearms1 Polearms2 Polearms3 Axehammers1 Axehammers2 Axehammers3 Cannons1 Cannons2 Cannons3 Throwables1 Throwables2 Throwables3
Polearms4 Polearms5 Polearms6 Axehammers4 Axehammers5 Axehammers6 Cannons4 Cannons5 Cannons6 Throwables4 Throwables5 Throwables6
Polearms7 Polearms8 Polearms9 Axehammers7 Axehammers8 Axehammers9 Cannons7 Cannons8 Cannons9 Throwables7 Throwables8 Throwables9
Polearms10 Polearms11 Polearms12 Axehammers10 Axehammers11 Axehammers12 Cannons10 Cannons11 Cannons12 Throwables10 Throwables11 Throwables12

See the Notes subsection under the Weapon Types section for more info on how weapons are categorized on this page.

Weapon Types

As shown in the table above, there are 5 distinct weapon types. A more accurate categorization system is available on the advanced weapons page. The following is a short summary of each weapon type's history, usage, and structure. Melee and ranged weapons are each sorted into 4 weapon types. These types exist for simplicity, and do not overlap excessively, as they are designed for easy use and reference. However, ranged weapons are, with their current presence in Aetheria, very underdeveloped.

Melee

A melee weapons is any weapon that is used to deal damage at close range. They can be anything from spellswords to maces.

From sword and spear are all weapons and tools descended. But sticks and stones are the foundation of all, and by the labour of man are the rarest procured. By the warrior is the blade, and by the worker, the tool, which is too, in its essence, a blade.[note 1]
Sword

Ranged

From hand to stone, stick to hammer, and hammer to spear, the importance of tools is no laughing matter. But a tool is merely an extension of one's capabilities, so if there is naught to extend, then they are useless. Thus was the concept of range born, to extend an extension.
Bow

Notes

  • Staffs, wands, spellswords, and other catalysts are independent. Below is a reference list of which catalysts go into which category
    • Staff - Polearm
    • Wand - Sword
    • Spellsword - Sword
  • Throwing weapons can be used in melee combat; however, melee usage and how their stats are affected by meleeing with some of them is unknown.
    • Some melee weapons can be thrown; however, because this is not their main purpose in Aetheria, they still fall outside of the throwable category.
  • Some items that may fall under some categories are not considered weapons. Potions, for example, are throwables, but are not technically considered weapons, although they can still be used as such.

Terms

These terms are used when describing weapons' traits. Median units are displayed in a yellowy color, and are generally labeled "average". To scale median units, they are related to that of a sword; "average" attack speed would be equivalent to that of a sword, or another base weapon, like the bow, depending on what the weapon is being used as. Values marked in red indicate that those values are the limit: the highest possible values achievable by any normal means (using weapons, of course), and blue ones are extremes of unmodified weapons.

You may find that some values may not be marked blue, and that is because the value is between values. In such a case, just infer. Something that may also happen is the absence of a red value. This is because the blue value always overlaps with the red one.

Also, keep in mind the the extremes (highest/lowest values) are there to represent the highest possible stats; in many cases, the requirements for a weapon to meet this are so high that it is realistically impossible, so those values are just rhetorical. Remember that stats and analyses are based on unenchanted weapons, and are relative to weapons of the same caliber (don't compare a diamond sword to an stone axe).

Length and width
  • Refer to this section on the other weapons page for more info. Length is the longer end in most cases. This may be the opposite case with some weapons, namely bows.
    • Stubby
    • Really short
    • Short
    • Average
    • Long
    • Really long
Attack speed/firerate
  • Firerate. How fast weapons can attack/fire. For exact measurements, see the page linked at the top.
    • Too slow
    • Really slow
    • Slow
    • Average
    • Fast
    • Really fast
    • Rapid
Damage
  • The damage value of one use of the weapon. Can be used to describe both immediate damage and damage over time.
    • Harmless/null
    • Miniscule/tiny
    • Small
    • Low
    • Average
    • Decent
    • High
    • Lethal

Weapon Forms/Styles Across Regions

Like many things, weapons weren't always there. Aetherians' ancestors had to invent and design them. As the ages passed, weapons began to take distinct forms in certain regions. These weapon forms were from the dominant crafting races in the area, but many of these forms eventually gained their own name.

In Ardenvell, Aetheria's main continent, craftsmanship varies greatly, but as the distances increase, different races' weapon designs begin to take forms in distinct regions. 'Northern' weapons (related to weapons from Feudal Japan), for example, are from the continent to Ardenvell's north, hence their name. Various races in that area can have varying weapon designs, with some races even having unique weapon types or individual weapons to their name. However, the majority of races in that area have forms that are related to each other, and so weapons using crafting techniques and designs originating from that area, regardless of what specific location, can be accurately referred to as "Northern" weapons. The Northern weapon form is just one of many, some hidden, like that of Dusk Elves, and some infamous, like the previously mentioned Northern style.

Northern weapons often resemble those of Feudal Japan, with weapons like the katana, tachi, aforementioned weapons' variants, and other weapons used at the time. Northern weapons are not effective against armor if using normal sword training. Because these weapons' blades are extremely stiff and tension absorbent, they are more effective against armored targets than normal swords, provided that the proper techniques are used. Each weapon, although Japanese in design, has a different purpose in Aetheria. TBC

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Weapons

Use the sort icon at the top of the first column to alphabetically sort the names of the weapons. The same can be done with the other columns.

Weapon Type Information
Sword Sword The sword is the basic melee weapon.
Shortsword Sword The shortsword has higher attack speed than a sword and more range than a dagger. However, it deals less damage than a sword and attacks slower than a dagger.
Nodachi Sabre The nodachi, also known as the odachi, is a longer variant of the Katana; 2-handed weapon.
Edge Sabre The edge is a single-edged saber that sits between a Longsword and a Greatsword; 1-handed weapon.
Broadsword Sword The broadsword is more effective at blocking than the basic Sword; 2-handed weapon.
Longsword Sword The longsword has a longer range than the basic Sword; 2-handed weapon.
Greatsword Sword The greatsword deals greater damage but has a slower attack speed than the standard Sword; 2-handed weapon.
Spellsword Sword
(can come in varying types)
The spellsword can be used as a melee weapon, but it also boosts the strength of spells by 30% while equipped. This makes it extremely useful for Bladesingers and those who choose to combine Mage and Warrior or Rogue classes. Spellswords are 2-handed weapons.
Dagger Polearm The dagger has a shorter range and deals lower damage than the basic sword, but with a much higher attack speed; can also be thrown to deal damage.
Katana Sabre The katana is a type of Longsword with better attack speed, and only one sharp edge; 2 handed-weapon. It is approximately 100-150 cm long.
Wakizashi Sabre The wakizashi is the shortsword variant of the Katana; 1-handed weapon.
Greatedge Sabre The greatedge is similar to the greatsword, except shorter and with only one sharp edge and is a 2-handed-weapon. Unlike its one-handed counterpart, the edge, the greatedge is a very low quality weapon tier. It does not share the benefits of other two-handed weapons, as it cannot perform many basic moves the edge has access to, and has only slightly higher damage and identical attack speed as compared to an axe, which is one handed. The only benefit a greatedge provides is greater reach with higher mobility, but, in general view, the greatedge is a low-grade weapon type and is not very versatile or strong. Hence, it is better used as an assault weapon in large parties, as it has a decent mobility compared to other two-handed weapons.
Saber Saber The saber is a sword variant with only one sharp edge; more damage than the basic Sword and better for spamming.
Rapier Sabre The rapier is a lighter sword variant with less durability and damage but a faster attack speed.
Spear Polearm The spear is a hybrid weapon which can be used for melee or ranged attacks.
Trident Polearm The trident is a Hybrid weapon which can be used for melee or ranged attacks. It deals greater damage than the spear, and is usually used in the ocean. This weapon is not craftable and can only be obtained by killing Drowned.The trident's throwing trajectory is unaffected by water. It is possible that a crafting recipe for tridents exist in Aetheria.
Hammer Hammer The hammer is an powerful AOE melee weapon that can hit multiple targets with one attack.
Bow Bow The bow is the basic ranged weapon that shoots arrows; 2-handed weapon.
Longbow Bow The longbow is a variant of the bow with more damage but a slower fire rate that shoots arrows; 2-handed weapon.
Shortbow Bow The shortbow is a variant of the bow with higher attack speed and less damage and range; perfect for abusing a positional advantage (shoots arrows).
Crossbow Crossbow The crossbow is an advanced variant of the standard Bow. It shoots bolts rather than arrows for greater damage. It can also be turned into a makeshift rocket launcher by loading it with fireworks. The crossbow is a 2-handed weapon.
Musket Cannon The musket is a 2-handed gun in Aetheria that shoots lead balls, but is loud and inaccurate. The Swashbuckler and Pirate classes have musket related abilities.
Axe Axe The axe deals more damage than the basic sword but has a slower attack speed. The axe is good for sudden, instant kills. In addition, it disables shields for longer than many lighter weapons. However, since it is designed for chopping wood, it takes double durability loss when used as a weapon.
Battleaxe Axe The battleaxe is a more weaponized version of the axe. A double-bladed design gives it better damage and a slightly higher attack speed. Since it is designed as a weapon, it removes the double durability loss weakness of the axe and is generally a 2-handed weapon. It is not known if one handed versions of battleaxes exist.
Stick Sword The stick only be made out of wood; boosts the strength of spells by 10% while equipped.
Rod Sword The rod only be made out of metal; boosts the strength of spells by 20% while equipped.
Wand Sword The wand can be made out of wood or metal; boosts the strength of spells by 30% while equipped. Can also be used as a makeshift melee weapon.
Staff Polearm The staff boosts the strength of spells by 50%; can also be used as a makeshift weapon; 2-handed weapon.
Club Sword The club is a blunt weapon, usually made from wood; it is unknown if there are advantages to using a club over a sword as a melee weapon.
Scythe Axe Being a Legendary weapon, the Scythe possesses extreme durability and flexibility. Entity wields this weapon, and he is the only character known through the entire series to wield such.
Shuriken

(plural 'shuriken')

Throwable Unlike its parent weapon, the throwing knife, the shuriken has multiple sharp edges and hence has a central hole for a grip rather than a handle. 4-bladed shuriken cannot be used for melee, while their (non-existant) 2-bladed counterparts can. Although the shuriken is more damaging, it's also more expensive than your standard daggers and throwing blades, which is why it is more efficient with the Boomerang enchant.
Throwing Knife Throwable A staple throwing weapon, which, while in many cases cheaper and more versatile than fired projectiles, is not a good source of damage and therefore not a very useful weapon unless enchanted with Boomerang or large in quantity. Unlike some other weapons like daggers, spears, and tridents, throwing knives any weapons derived from them (kunai, shuriken, explosives, etc) can be stacked if data values are identical (same enchantments, material, type). It is not known if throwing knives can be retrieved or if they have durability. Although throwing knives can be used in melee combat, they are not designated for such purposes and therefore are categorized as ranged weapons. Dagger-type throwing weapons are usually more effective because they do not rotate, and hence have little chance of hitting with the handle, dealing essentially no damage. The shuriken attempts to solve this problem by including multiple sharp edges.

Throwing knives take after two primary models: edged, in which the knife has long, sharp edges, and tipped, in which the top/tip of the knife is extra pointy. Dagger-type throwing weapons are usually tipped, unlike the rest.

Flintlock Cannon

Notes
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