If you want more specific data, see the advanced weapons page here.

Because the above page can cause a headache for some people (and some slow computers as well), this page is recommended. If you would like to contribute, please do so on this "classic" weapons page.

Weapons are used to deal damage to opponents. Melee weapons are used at close range, while others are ranged and can hit targets from far away. Some ranged weapons, like Bows and Crossbows, fire a projectile in order to deal damage. Others are thrown to strike targets. The ability Dual Wield allows the user to use two one-handed items at once, including weapons. Any weapon marked 2-handed cannot be used in sync with another item. Although it is possible to wield another 2-handed or one-handed weapon while already wielding a 2-handed weapon, the other item must be stowed before using a 2-handed item. However, any one-handed item can be used while holding another item, but if the other item is 2-handed, they cannot be used in sync.

Melee Weapons Ranged Weapons
Swords Sabres Bows Crossbows
Swords1 Swords2 Sabres1 Sabres2 Bows1 Bows2 Crossbows1 Crossbows2
Swords3 Swords4 Sabres3 Sabres4 Bows3 Bows4 Crossbows3 Crossbows4
Swords5 Swords6 Sabres5 Sabres6 Bows5 Bows6 Crossbows5 Crossbows6
Swords7 Swords8 Sabres7 Sabres8 Bows7 Bows8 Crossbows7 Crossbows8
Polearms Axes/Hammers Cannons Throwables
Polearms1 Polearms2 Axehammers1 Axehammers2 Cannons1 Cannons2 Throwables1 Throwables2
Polearms3 Polearms4 Axehammers3 Axehammers4 Cannons3 Cannons4 Throwables3 Throwables4
Polearms5 Polearms6 Axehammers5 Axehammers6 Cannons5 Cannons6 Throwables5 Throwables6
Polearms7 Polearms8 Axehammers7 Axehammers8 Cannons7 Cannons8 Throwables7 Throwables8
  • Staffs, wands, spellswords, and other catalysts are independent. Below is a reference list of which catalysts go into which category
    • Staff - Polearm
    • Wand - Sword
    • Spellsword - Sword


These terms are used when describing weapons' traits. Median units are displayed in a yellowy color, and are generally labeled "average". To scale median units, they are related to that of a sword; "average" attack speed would be equivalent to that of a sword, or another base weapon, like the bow, depending on what the weapon is being used as. Values marked in red indicate that those values are the limit: the highest possible values achievable by any normal means (using weapons, of course), and blue ones are extremes of unmodified weapons.

You may find that some values may not be marked blue, and that is because the value is between values. In such a case, just infer. Something that may also happen is the absence of a red value. This is because the blue value always overlaps with the red one.

Also, keep in mind the the extremes (highest/lowest values) are there to represent the highest possible stats; in many cases, the requirements for a weapon to meet this are so high that it is realistically impossible, so those values are just rhetorical. Remember that stats and analyses are based on unenchanted weapons, and are relative to weapons of the same caliber (don't compare a diamond sword to an stone axe).

Length and width
  • Refer to this section on the other weapons page for more info. Length is the longer end in most cases. This may be the opposite case with some weapons, namely bows.
    • Stubby
    • Really short
    • Short
    • Average
    • Long
    • Really long
Attack speed/firerate
  • Firerate. How fast weapons can attack/fire. For exact measurements, see the page linked at the top.
    • Too slow
    • Really slow
    • Slow
    • Average
    • Fast
    • Really fast
    • Rapid
  • The damage value of one use of the weapon. Can be used to describe both immediate damage and damage over time.
    • Harmless/null
    • Miniscule/tiny
    • Small
    • Low
    • Average
    • Decent
    • High
    • Lethal

Weapon Forms/Styles Across Regions

This section does not exist on the advanced weapons page, so the info here will be slightly more complex.

Like many things, weapons weren't always there. Aetherians' ancestors had to invent and design them. As the ages passed, weapons began to take distinct forms in certain regions. These weapon forms were from the dominant crafting races in the area, but many of these forms eventually gained their own name.

In Ardenvell, Aetheria's main continent, craftsmanship varies greatly, but as the distances increase, different races' weapon designs begin to take forms in distinct regions. 'Northern' weapons (related to weapons from Feudal Japan), for example, are from the continent to Ardenvell's north, hence their name. While various races design weapons in that area can vary, with some races even having unique weapon types or individual weapons to their name. However, the majority of races in that area have forms that are related to each other, and so weapons using crafting techniques and designs originating from that area, regardless of what specific location, can be accurately referred to as "Northern" weapons. The Northern weapon form is just one of many, some hidden, like that of Dusk Elves, and some infamous, like the previously mentioned Northern style.

Northern weapons often resemble those of Feudal Japan, with weapons like the katana, tachi, aforementioned weapons' variants, and other weapons used at the time. Northern weapons are not effective against armor if using normal sword training. Because these weapons' blades are extremely stiff and tension absorbent, they are more effective against armored targets than normal swords, provided that the proper techniques are used. Each weapon, although Japanese in design, has a different purpose in Aetheria. TBC





Use the sort icon at the top of the first column to alphabetically sort the names of the weapons. The same can be done with the other columns.

Weapon Type Information
Sword Sword The sword is the basic melee weapon
Shortsword Sword The shortsword has higher attack speed than a sword and more range than a dagger. However, it deals less damage than a sword and attacks slower than a dagger.
Nodachi Sabre The nodachi is a greatsword variant of the Katana; 2-handed weapon.
Edge Sabre The edge is a single-edged sabre that sits between a Longsword and a Greatsword; 1-handed weapon
Broadsword Sword The broadsword is more effective at blocking than the basic Sword; 2-handed weapon.
Longsword Sword The longsword has a longer range than the basic Sword; 2-handed weapon.
Greatsword Sword The greatsword deals greater damage but has a slower attack speed than the standard Sword; 2-handed weapon.
Spellsword The spellsword can be used as a melee weapon, but it also boosts the strength of spells by 30% while equipped. This makes it extremely useful for Bladesingers and those who choose to combine Mage and Warrior or Rogue classes. spellswords are 2-handed weapons.
Dagger Polearm The dagger has a shorter range and deals lower damage than the basic sword, but with a much higher attack speed; can also be thrown to deal damage.
Katana Sabre The katana is a type of Longsword with better attack speed, and only one sharp edge; 2 handed-weapon. It is approximately 100-150 cm long.
Wakizashi Sabre The wakizashi is the shortsword variant of the Katana; 1-handed weapon.
Greatedge Sabre The greatedge is similar to the greatsword, except shorter and with only one sharp edge and is a 2-handed-weapon. Unlike its one-handed counterpart, the edge, the greatedge is a very low quality weapon tier. It does not share the benefits of other two-handed weapons, as it cannot perform many basic moves the edge has access to, and has only slightly higher damage and identical attack speed as compared to an axe, which is one handed. The only benefit a greatedge provides is greater reach with higher mobility, but, in general view, the greatedge is a low-grade weapon type and is not very versatile or strong. Hence, it is better used as an assault weapon in large parties, as it has a decent mobility compared to other two-handed weapons.
Sabre Sabre The sabre is a sword variant with only one sharp edge; more damage than the basic Sword and better for spamming
Rapier Sabre The rapier is a lighter sword variant with less durability and damage but a faster attack speed.
Spear Polearm The spear is a hybrid weapon which can be used for melee or ranged attacks.
Trident Polearm The trident is a Hybrid weapon which can be used for melee or ranged attacks. It deals greater damage than the spear, and is usually used in the ocean. This weapon is not craftable and can only be obtained by killing Drowned.The trident's throwing trajectory is unaffected by water. It is possible that a crafting recipe for tridents exist in Aetheria.
Hammer Hammer The Hammer is an AOE melee weapon that can hit multiple targets with one attack.
Bow Bow The bow is the basic ranged weapon that shoots arrows; 2-handed weapon.
Longbow Bow The Longbow is a variant of the bow with more damage but a slower fire rate that shoots arrows; 2-handed weapon.
Shortbow Bow The Shortbow is a variant of the bow with higher attack speed and less damage and range; perfect for abusing a positional advantage (shoots arrows).
Crossbow Crossbow The Crossbow is an advanced variant of the standard Bow. It shoots bolts rather than arrows for greater damage. It can also be turned into a makeshift Rocket Launcher by loading it with fireworks. The Crossbow is a 2-handed weapon.
Musket Cannon The Musket is a 2-handed gun in Aetheria that shoots lead balls, but is loud and inaccurate; the Swashbuckler and Pirate classes have musket related abilities.
Axe Axe The axe deals more damage than the basic sword but has a slower attack speed. The axe is good for sudden, instant kills. In addition, it disables shields for longer than many lighter weapons. However, since it is designed for chopping wood, it takes double durability loss when used as a weapon.
Battle Axe Axe The battle axe is a more weaponized version of the axe. A double-bladed design gives it better damage and a slightly higher attack speed. Since it is designed as a weapon, it removes the double durability loss weakness of the axe and is generally a 2-handed weapon. It is not known if one handed versions of battleaxes exist.
Stick Sword The Stick only be made out of wood; boosts the strength of spells by 10% while equipped.
Rod Sword The Rod only be made out of metal; boosts the strength of spells by 20% while equipped.
Wand The Wand can be made out of wood or metal; boosts the strength of spells by 30% while equipped.
Staff Polearm The Staff boosts the strength of spells by 50%; can also be used as a makeshift weapon; 2-handed weapon.
Club Sword The Club is a blunt weapon, usually made from wood; it is unknown if there are advantages to using a club over a sword as a melee weapon.
Scythe Axe Being a Legendary weapon, the Scythe possesses extreme durability and flexibility. Entity wields this weapon, and he is the only character known through the entire series to wield such a weapon.

(plural 'shuriken')

Unlike its parent weapon, the throwing knife, the shuriken has multiple sharp edges and hence has a central hole for a grip rather than a handle. 4-bladed shuriken cannot be used for melee, while their (non-existant) 2-bladed counterparts can. Although the shuriken is more damaging, it's also more expensive than your standard daggers and throwing blades, which is why it is more efficient with the Boomerang enchant.
Throwing Knife A staple throwing weapon, which, while in many cases cheaper and more versatile than fired projectiles, is not a good source of damage and therefore not a very useful weapon unless enchanted with Boomerang or large in quantity. Unlike some other weapons like daggers, spears, and tridents, throwing knives any weapons derived from them (kunai, shuriken, explosives, etc) can be stacked if data values are identical (same enchantments, material, type). It is not known if throwing knives can be retrieved or if they have durability. Although throwing knives can be used in melee combat, they are not designated for such purposes and therefore are categorized as ranged weapons. Dagger-type throwing weapons are usually more effective because they do not rotate, and hence have little chance of hitting with the handle, dealing essentially no damage. The shuriken attempts to solve this problem by including multiple sharp edges.

Throwing knives take after two primary models: edged, in which the knife has long, sharp edges, and tipped, in which the top/tip of the knife is extra pointy. Dagger-type throwing weapons are usually tipped, unlike the rest.

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