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This is the new, alphabetized weapons page. The old one can be found here.

Please withhold irrelevant data; verify it first. If you are adding data, try to get the sections above it finished before continuing. THIS ALSO MEANS DO NOT ADD INFORMATION WITH FALSE CALCULATIONS: CHECK VALUES ON THIS WIKI, NOT OTHERS, BEFORE CALCULATING.

The page is unfinished. Please use above the link for a more complete page.

Weapons are used to deal damage to opponents. Melee weapons are used at close range, while others are ranged and can hit targets from far away. Some ranged weapons, like Bows and Crossbows, fire a projectile in order to deal damage. Others are thrown to strike targets. The ability Dual Wield allows the user to use two one-handed items at once, including weapons. Any weapon marked 2-handed cannot be used in sync with another item. Although it is possible to wield another 2-handed or one-handed weapon while already wielding a 2-handed weapon, the other item must be stowed before using a 2-handed item. However, any one-handed item can be used while holding another item, but if the other item is 2-handed, they cannot be used in sync.

Weapon classification and organization Edit

This category explains the weapon classification, identification, and categorization systems used on this page.

Weapons are split into 2 primary categories: ranged and melee. Ranged weapons can be used at a distance because they fire projectiles. Melee weapons are used to perform close-range attacks such as stabs, thrusts, and slashes.


Melee weapon classification and identification Edit

Melee weapons use the following layout to provide information on weapons. However, only the Description section is included in the text; the rest of the sections describe what each section in the table should be recognized as.

Description: An overview of the weapon's uses, features, and other things a user may want to know.

Weapon dimensions: The dimensions of a weapon. Measurements are approximate and are provided in centimetres (cm). For reference, a block is about 100cm. A block is also comprised of 16 pixels, each of which measures 6.25 cm. Legendary weapons have a pixel size of about Take note of this when inserting data but keep measurements in cm.

Length: The length of the weapon from the tip of the blade to the part that protrudes out of the handle, as well as the upper end (guard) of the handle to the lower end (pommel) of the handle.

Blade/tip length: The length from the tip of the blade/tip to the part that protrudes out of the hilt.

Hilt length: The length from the top of the guard to the bottom of the pommel.

Grip/handle length: The length from the bottom of the guard to the top of the pommel.

Blade width: The length of the widest horizontal side of the blade to the parallel side of the blade.

Guard length: Length from one end of the guard to the parallel end.

Thickness: The thickness of the blade at its sharpest point. Generally 1, but should be included nonetheless.

Attributes and handling: Any attributes of the weapon (single-edged, special modifiers, etc) and how the weapon is handled. (Two-handed or one-handed, as well as how the weapon is commonly used or held.)

Related Weapons: Weapon's names that appear in books taking place in the Aetherian universe. (For example, Eeebs' silver katana, or Kolb's adamant greatsword.

Crafting: What crafting station is used and how the item is crafted. (Crucible, anvil, 3x3 crafting table, 5x5 Aeon Forge, 7x7 3D Printer, etc)

Classification and handling

Classification and handling
Weapon

category/function

Weapon type Wielding &

Orientation

Attributes
1 (Category) (Type) (number)-handed # use

to deal damage

2 (Function) (Subtype) (up/down)-facing -# durability per proper use-# durability per improper use

-# durability for use as a weapon

Weapon category/function: This dictates the weapon the category falls into, as well as its function. (Different categories of weapons have different functions.) A “Base Extension“ weapon (see the next topic) may appear as another weapon's “Weapon type”.

Function: How the weapon is used; the intended use of the weapon. (e.g. ranged, aquatic, melee, magical, physical, effectual)

Weapon type: This indicates the design the weapon uses, as well as what type of weapon/item this is.

Weapon subtype: The model of a weapon. A base extension, an extension of the base, foundation weapon, and base weapon subtypes are generally themselves.

Crafting and Dimensions

Dimensions/Length
Length Blade/tip

length

Hilt

length

Handle/shaft

length

1
2
3
Dimensions/width
Width Blade/tip

width

Guard

width

Handle/shaft

width

Thickness
1
2
3

Ranged weapon classification and identification Edit

Description: SAME AS MELEE This indicates the design the weapon uses, as well as what type of weapon/item this is.

Weapon category/function: SAME AS MELEE

Weapon type: SAME AS MELEE

Weapon dimensions: SAME AS MELEE

Length: Length from the firing tip (front) of the weapon to the end (stock or string).

Height: Length of string, from top-end to bottom-end. On non-bow weapons, the length of the weapon from the highest point of the weapon to the lowest point of the weapon.

Thickness: How wide the weapon is from one side to the other.

Attributes and handling: Attributes the weapon may possess (firing modes, special conditions, magazine, etc), as well as how the weapon is handled. (Arm-mounted, two-handed, single-handed, and how it is held each way.)

Ammunition used: Any and all ammunition the weapon can use without changing or enchanting.

Range: The range this weapon is generally used at, as well as the effective range.

Crafting: What crafting station is used and how the item is crafted. (Fletching table, anvil, loom, 3x3 crafting table, 5x5 Aeon Forge, 7x7 3D Printer, etc,)

Weapon dimensions specifications Edit

Dont touch this i know what im gonna add here u dont

Weapon tree and weapon tree positions Edit

The weapon tree is a separate weapon organization system but is being used to help categorize and identify some weapons, as well as help users better understand the weapon.

Weapon tree categories Edit

The weapon tree contains various markers used to identify weapons and their role in the weapon tree.

( V ) Foundation weapon - Such a weapon acts as the base weapon for all other weapons. Nearly every single other weapon was developed from this.

( + ) Base weapon - One of the basic weapons derived from a foundation weapon or foundation extension. Almost all other weapons are derived from a base weapon.

( X ) Base extension - The base weapon of a group of extension weapons. Often, the base extension of a group of weapons does not have the same categories and types as the others in its group.

( / ) Extension of base - Essentially an alternate version of a base weapon. Such a weapon is not, by definition, a base weapon, but still serves as a weapon many others are developed from. For example, a saber is an extension of the base, but because it is derived from another base weapon and not unique, it cannot be classified as a base weapon.

( \ ) Extension of weapon - Another version of a weapon. Generally derived from a base weapon, an extension of the base, or a base extension. For example, a wakizashi is another version of the katana.

Melee Weapons Edit

Melee weapons are used for close-range combat. You must strike your target with your weapon to deal damage*. Certain weapons can be thrown as well as used to thrust, stab, or slash.

*Certain melee weapons are exempt from this, as they are used similarly to equipment/accessories rather than for combat. Spellswords and wands, for example, are used to provide buffs to spellcasters rather than be used for direct physical combat.

Ax(e) Edit

The Axe deals more damage than the basic Sword but has a slower attack speed. The Axe is good for surprise, instant kills. In addition, it disables shields for longer than many lighter weapons. However, since it is designed for chopping wood, it takes double durability loss when used as a weapon.

Attributes

Slower attack speed than a sword, although it inflicts more damage and longer debuffs.

Related weapons

Crafting

Classification and handling
Weapon

category/function

Weapon type Wielding &

Orientation

Attributes
1 (Category) (Type) (number)-handed # use

to deal damage

2 (Function) (Subtype) (up/down)-facing -# durability per proper use-# durability per improper use

-# durability for use as a weapon

Battle Ax(e) Edit

The Battle Axe is a more weaponized version of the Axe. A double-bladed design gives it better damage and a slightly higher attack speed. Since it is designed as a weapon, it removes the double durability loss weakness of the Axe and is a 2-handed weapon.

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Hammer Ax(e) Faster attack speed and damage compared to ax(e), as well as longer debuffs. Two-handed weapon.

Broadsword Edit

Category

Function

Type Attributes and Healing Length

Width

Related

Weapons

Crafting
Sword Melee 5x5

Club Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Bludgeoning Melee 3x3 grid

Dagger Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Knife Melee 2x2 or 3x3

Edge Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Edge Melee 3x3/5x5

Greatedge Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Edge Melee Morningtide, Eventide Presumably 5x5

Greatsword Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Sword Melee S's Emerald Greatsword

Hammer Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Hammer Melee Drill's Warhammer

Katana Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Sword Melee Leo's Katana 4x4

Longsword Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Sword Melee 5x5

Nodachi Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Sword Melee

Polearm Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Spear Melee

Rapier Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Shortsword Melee

Rod Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Wand Melee

Saber Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Shortsword Melee

Scythe Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Scythe Melee Entity's Scythe

Sidesword Edit

Shortsword Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Shortsword Melee

Spear Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Spear Melee

Spellsword Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Caster/Melee

Staff Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Caster/Melee 5x5

Stick Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Melee 2x2

Sword Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Melee 3x3/5x5

Trident Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Melee N/A

Wakizashi Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Melee Leo's Wakizashi 5x5

Wand Edit

Category

Function

Type Attributes and Handling Length

Width

Related Weapons Crafting
Casting

Warhammer Edit

Ranged Weapons Edit

Ranged weapons use different methods of stat measuring and description than melee weapons. These weapons fire projectiles which are consumed upon use unless the Infinity enchantment is applied. Weapons that are purely for throwing and not for melee combat are here, but do not have the same stats. MELEE WEAPONS THAT CAN BE THROWN ARE STILL LISTED UNDER THE MELEE CATEGORY

Bow Edit

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Ranged Arrows

Crossbow Edit

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Ranged Bolts

Longbow Edit

Musket Edit

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Ranged Bullets

Shortbow Edit

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Ranged Arrows

Throwing knife Edit

A staple throwing weapon, which, while in many cases cheaper and more versatile than fired projectiles, is not a good source of damage and therefore not a very useful weapon unless enchanted with Boomerang or large in quantity. Unlike some other weapons like daggers, spears, and tridents, throwing knives any weapons derived from them (kunai, shurikens, explosives, etc) can be stacked if data values are identical (same enchantments, material, type). It is not known if throwing knives can be retrieved or if they have durability. Although throwing knives can be used in melee combat, they are not designated for such purposes and therefore are categorized as ranged weapons. Dagger-type throwing weapons are usually more effective because they do not rotate, and hence have little chance of hitting with the handle, dealing essentially no damage. The shuriken attempts to solve this problem by including multiple sharp edges.

Throwing knives take after two primary models: edged, in which the knife has long, sharp edges, and tipped, in which the top/tip of the knife is extra pointy. Dagger-type throwing weapons are usually tipped, unlike the rest.

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Throwing knife

(edged)

Knife Self; the item is

consumed upon use

Shuriken (4-bladed) Edit

The infamous shuriken is a powerful yet limited throwing weapon. Unlike its parent weapon, the throwing knife, shurikens often possess multiple sharp edges and hence have a central hole for a grip rather than a handle. Historically and practically, 2-bladed shurikens were more common, versatile, and useful. Aetheria's 4-bladed version, although not as versatile as its 2-bladed counterpart, is slightly more powerful in terms of damage. Unlike its 2-bladed counterpart, it cannot be used for armor or melee combat. Although the shuriken is more damaging, it's also more expensive than your standard daggers and throwing blades, which is why it is more efficient with the Boomerang enchant. Shurikens are not ideal for bulk use, such as a primary source of damage or in the Bladestorm ult.

Category

Function

Type Attributes and Handling Length

Width

Ammunition Range Crafting
Shuriken Throwing knife

(edged)

The grip becomes a hole for the user to Self; the item is

consumed upon use

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